Getting Faster and Leaner on Mobile: Optimizing Roblox with Vulkan

  • There’s now a growing collection of performance-focused sample Vulkan code that was developed by ARM and donated to Khronos, which you can read about here: https://www.khronos.org/blog/vulkan-releases-unified-samples-repository. Joe Rozek from ARM talked about the general structure of the samples and the framework used.
  • To help other developers optimize Vulkan code and give some insights into the problems and solutions we encountered at Roblox, I talked about several concrete problems we encountered while optimizing our renderer, tradeoffs we had to examine and solutions we implemented.

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