Rendering Text in OpenGL: Using Bitmap Fonts

Zerihun M.
3 min readSep 2, 2024

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Hey there! Today, we’re going to explore something cool — how to display text in your OpenGL programs using bitmap fonts. Text can be super helpful in games, simulations, or any 3D program when you want to show information like scores, labels, or instructions. Let’s dive in!

What Are Bitmap Fonts?

Bitmap fonts are a way of displaying text where each character (like A, B, C, etc.) is stored as a small image, or bitmap. These bitmaps are then drawn onto the screen whenever you want to show text.

Why Use Bitmap Fonts in OpenGL?

When you’re working in OpenGL, everything is about drawing shapes and colors, right? But what if you need to show some text? That’s where bitmap fonts come in handy. They let you draw text just like you would draw any other object in OpenGL.

Setting Up Bitmap Fonts

Let’s start by learning how to set up and use bitmap fonts in your OpenGL program.

1. Initialize the Bitmap Font

First, you’ll need to choose a font and initialize it. OpenGL doesn’t come with built-in fonts, so we’ll use a simple bitmap font provided by GLUT (the OpenGL Utility Toolkit).

Here’s how you can get started:

bitmap font render function

This function allows you to display a string of text on the screen. The glRasterPos2f(x, y) function sets the position where the text will start, and glutBitmapCharacter(font, *c) draws each character one by one.

2. Display the Text

Next, let’s create a simple OpenGL scene where we can display some text.

display function

This code will display the text “Hello, OpenGL!” at the center of the screen.

3. Set Up the Main Function

Finally, set up your main function to initialize OpenGL and start the display loop.

Output:

Program Output

How Does It Work?

Let’s break it down:

  • renderBitmapString(): This function takes in the position, font, and text string you want to display.
  • glRasterPos2f(x, y): Sets the position on the screen where the text will start.
  • glutBitmapCharacter(font, *c): Draws each character of the string on the screen.
  • glColor3f(1.0f, 1.0f, 1.0f): Sets the color of the text to white.

Experimenting with Text

You can change the text position, color, and even the font. Try using different fonts like GLUT_BITMAP_TIMES_ROMAN_24 or GLUT_BITMAP_8_BY_13 to see how the text looks with different styles.

You can access the complete source code for this project here. This will help you get started with rendering text in your OpenGL projects.

Conclusion

Rendering text in OpenGL using bitmap fonts is a simple and effective way to display information in your 3D scenes. With just a few lines of code, you can add text to your projects and make them more interactive. So go ahead, try adding some text to your OpenGL projects, and have fun with it!

If you’re interested in learning more, be sure to check out my other OpenGL tutorials!

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Zerihun M.

OpenGL expert sharing insights and tutorials on basic and advanced graphics programming and development techniques.