A chair in a room
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A chair in a room

Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of Optimism

Part four of a four part series addressing how a new game about an avocado and a young inventor sketches out new ideas for both television and video games, and how Netflix’s Bandersnatch does not.

Articles and sketches concerning the design of interactions, things and experiences. Title from Eliel Saarinen: ”Always design a thing by considering it in its next larger context — a chair in a room, a room in a house, a house in an environment, an environment in a city plan.”

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Dan Hill

Dan Hill

Designer, urbanist, etc. Director of Melbourne School of Design. Previously, Swedish gov, Arup, UCL IIPP, Fabrica, Helsinki Design Lab, BBC etc

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