A chair in a room
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A chair in a room

The ‘progress bar’ on the Voice-O-Graph in ‘Badlands’

Everyday Interaction Design Classics #1

An occasional series, commencing with this fine example of a purposeful ‘progress bar’ (above) and excellent robust buttons and switches, in a stylish, bespoke immersive environment. More images in sequence below, as used by Martin Sheen in Terence Malick’s film Badlands (1974).

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Articles and sketches concerning the design of interactions, things and experiences. Title from Eliel Saarinen: ”Always design a thing by considering it in its next larger context — a chair in a room, a room in a house, a house in an environment, an environment in a city plan.”

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Rough drawings of computer screens on white paper sitting on a desk. A black pen rests on top of them.

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Dan Hill

Dan Hill

Designer, urbanist, etc. Director of Melbourne School of Design. Previously, Swedish gov, Arup, UCL IIPP, Fabrica, Helsinki Design Lab, BBC etc

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