Gear VR gets double the resolution, Disney perception research, and getting started with VR design
April 3rd’s top VR links
With some fun new software being labeled as “Cylindrical TimeWarp Layers”, it appears that the Oculus team has been able to effectively double the resolution of Oculus Home on Gear VR. This is really exciting if this same technique can be used in other applications moving forward.
This research (with accompanying video) shows some experimentation with different virtual UI that enables a person to catch a ball in the real world. It’s pretty neat to see how accurate a person can be with minimal input in VR.
VR UX designer Adrienne Hunter shares the tips she sends to people that ask her, “What do I need to learn in order to be a VR designer?”.
Autodesk recently interviewed VR experts from seven companies, including The Soap Collective’s very own Logan Dwight!