Teaching AI to Lie at Card Games
Applying Probabilistic Modelling to One Night Ultimate Werewolf
I taught an AI to lie at my favorite card game.
In this article, I’ll explore how I did that and what considerations I had to make while designing an artificial intelligence to play a social deduction-based card game. I’ll also discuss where the project is headed and the potential approaches that you might consider building game systems as an AI developer.
The game I chose to model is One Night Ultimate Werewolf by Bezier Games. This is a social deduction game modelled on the popular party games of Werewolf and Mafia. I’ll give you a quick overview of the rules in the next section, for those unfamiliar with it.
One Night Ultimate Werewolf is copyright by Bezier Games. This article and its associated code are intended for educational and entertainment purposes only.
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