If we teach today’s students as we taught yesterday’s, we rob them of tomorrow. — John Dewey, philosopher, psychologist and education reformer.
Boring learning modules that rely on outdated techniques to impart knowledge to students is one of the biggest reasons for the failure of most upskilling programs. In fact, with only 13% completion rate for MOOCs, online education platforms are facing a huge challenge in retaining students’ attention. The only reason students stick around and complete their university degrees is the social pressure to conform and acquire a historically validated certification of skills.
How can we solve this problem and bridge the skills gap created by inefficient teaching and learning?
Experts have proven without doubt that a more engaged, active learning process guarantees higher acquisition of knowledge. According to the experiential learning theory, the way you learn indicates your approach to life, how you solve problems and meet challenges. Experiential learning, an approach first developed by David A Kolb in 1984, invites learners to understand their learner profile, before providing them with the tools to take charge of their own learning and development.
As a full-stack career intelligence platform, Adaptiv helps learners understand their profile by testing their learning agility, as well as their competency in the most important durable skills of communication, creativity, critical thinking and collaboration.
But is that enough to ensure high learner engagement and successful acquisition of skills?
Gamified education has proven to be an effective strategy for increasing engagement, by generating the same levels of involvement observed in games. Studies have shown that gamification of the learning process can lead to increased engagement, user retention, and knowledge. The use of badges and rewards have long been a part of modern education. But with a generation that has grown up on video games, and is ready to enter the hyper-modern world of Metaverse, educators need to step up the game. Badges need to come with a sense of having achieved, or unlocked something that isn’t available to others.
How is Adaptiv method solving the problem of low learner engagement and dropouts?
As firm believers of John Dewey’s theory of learning by doing, our experts have designed modules with tasks, delivered through a gamified, chat interface, ensuring that the user experience is highly active and engaged.
On the Adaptiv platform, users enter an active learning experience by chatting with Ada, our chatbot, who guides their learning process:
- Micro-lessons, which provide flexibility and complete autonomy to learners, letting them set their own pace.
- Daily micro-tasks which ensure they learn by solving problems, and not just discovering them.
- Spiral, repetitive nature of modules, based on Hermann Ebbinghaus’s theory of forgetting curve, to ensure higher retention of information.
- Interactive content and gamified modules leading to a higher learner engagement. Learners get rewarded as they complete tasks, ensuring higher engagement and better results at the end of the course.