Create Your First XD Plugin at Our API Labs at MAX 2018
MAX 2018 in Los Angeles is just around the corner! Throughout the event, there are going to be a number of ways to learn about design workflows using Adobe XD plugins, the first-ever plugins for XD users, and the APIs that power all XD plugins.
If you want to jump in head first, go ahead and sign up for an XD Plugin API Lab. If you want to know what this is all about first, read on!
XD Plugin API labs
This year at MAX, we’re going to offer hands-on labs twice a day for small groups to learn how to build their first XD plugins.
During the labs, you’ll get to create your own XD plugin with instructors from Adobe. We’ll walk you through creating your first plugin, and then provide you with take-home tutorials and community resources to help you continue from there. Of course, we’ll be there to answer all of your API questions as well.
Please note that signup is required to join a lab. Space is limited to 12 people per lab.
- Times: XD Plugin API Labs are at 1 PM and 2:30 PM daily (45-60 minutes each)
- Location: Booth 441, XD Plugins Showcase & API Labs, in the Make It Experience area
Pick a time and sign up to join us to make your first Adobe XD plugin!
Your XD Plugin API Labs instructors
This is your chance to learn directly from Adobe staff about the XD plugin APIs. Here’s a quick intro to your labs instructors:
Peter Flynn is the lead engineer for XD extensibility. He was a founding member of the XD product team. Peter plays drums and has been addicted to Spartan obstacle course races recently.
Kerri Shotts is a developer advocate at Adobe. She’s passionate about the intersection between technology, creativity, and education. When not writing XD plugins, you might find her out and about taking pictures or searching for her next cup of caffeine.
Steve Kwak is the partner success engineer for the CC developer ecosystem. He works with developers to make sure they can build awesome Creative Cloud integrations, and collaborates with teams around Adobe to build out our technical resources.
Erin Finnegan is the community engineer for the CC developer ecosystem. She edits this blog, and makes sure we keep third-party developers up to date on the latest ecosystem news. In her spare time, she’s working on an interactive 360 film starring puppets.
… and me: I’m Ash, the lead technical evangelist for the Creative Cloud developer ecosystem, here to make sure you can build and ship integrations that creative users around the world love and use every day.