Powered by MolecularWebXR, a science outreach session in the mode where all attendees are matched in the real and virtual worlds. Some or all of them could be physically away as illustrated by other examples, since everything runs directly online. Users wearing VR headsets (with WebXR-enabled browsers) can handle objects and move around the VR sessions freely. Non-immersive devices can also be used to follow the event right on the web browsers, a feature used here to display a live feed of what’s happening inside the session. Scroll down to the first video to see the session in action.

Making science fiction reality at the Metaverse

MolecularWebXR: free, multiuser, immersive chemistry and biology at your fingertips, from high-end VR devices to smartphones and computers

Free to use without registration at https://molecularwebxr.org

LucianoSphere
Age of Awareness
Published in
9 min readOct 31

Our new MolecularWebXR is the Metaverse’s ultimate immersive tool for education and peer discussion in chemistry and structural biology. Running on web browsers hence on all modern devices like smartphones, tablets, computers and VR-headsets, MolecularWebXR allows users to interact with each other and with virtual objects seamlessly inside a dedicated VR world. Access one of various rooms with preset content covering different topics, or setup your own material for education and scientific discussions. Read on to know more, see it in action, and get help. Then go try it out!

MolecularWebXR is our new fully web-based platform for immersive education and work discussions dealing with chemistry and structural biology, built around a multiuser system and the WebXR standards for virtual reality. By design, then, access to MolecularWebXR is highly democratized, as the web standard ensures that the software works out of the box in the web browsers of all kinds of devices from high-end VR headsets to smartphones, tablets and computers, leaving nobody out:

  • In high-end VR headsets, users can grab objects and pass them around with their hands or controls, zoom them in or out with natural gestures, use their hands to point at objects, and freely move around scenes. Besides, users experiencing VR in headsets are displayed as hand-and-head avatars that all other users can see.
The VR user seen as a blue avatar pointing at an element in the structure held by the user whose right hand appears in skin color and whose view from his VR device is captured in the screenshot.
  • In modern smartphones, users can move around the VR scene with the joystick (bottom left), move the viewing orientation by…

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LucianoSphere
Age of Awareness

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