We are living in a computer-programmed reality, and the only clue we have to it is when some variable is changed, and some alteration in reality occurs. We have the overwhelming impression that we were reliving the present — deja vu.
-Philip K. Dick
I remember playing Phantasy Star back in ’87, it was an epic RPG on the Sega Master System. You spent part of the main quest tracking down and getting all these pieces of a legendary pieces to a set of armor and weapons. Once you had them, you were set for the big boss battle at the end of the game. It’s a popular trope in high-adventure fantasy sci-fi; finding and collecting these rare and fantastic weapons for use in a single-universe. Once you collected that fabled set of items in the game, that was it, they were stuck on that ROM in the cartridge.
The blockchain offers a way out of single-use game universes and it’s up to game developers to set them free. I’m pretty passionate about blockchain gaming, not just because it’s the latest hot thing to show up on crypto, but because it’s the future of gaming. Whenever I see a new blockchain game show up, I’m excited to see what the game is about and what it gives back to the player experience. Most, if not all, give the player the ability to own something outside of the centralized model of game asset management. It might be a token, a coin, or something else the player has full control of outside of the game environment.
However, what happens when you’re done with the game…? This is was a concern I had over the last couple of years and one of the things that I spoke about to other crypto game developers was collaboration. What if we banded together and made it so that if a player earned something rare and unique in one game, they could have somethings rare and special in another game? This isn’t entirely new to the game ecosphere, it’s been teased at before by Bioware within their games (Dragon Age and Mass Effect — Blood Dragon Armor) but what was missing was decentralization and in other games.
Decentralized player owned assets in other games outside of the control of the orginal game developer….? Enjin has taken a broader approach by banding together games as part of a Multiverse of blockchain games and we’re participating with Age of Rust in a big way. We’ll be adding all the multiverse game items into Age of Rust either woven into the quests and lore of the game or as a mysterious and unknown artifact. If you follow our twitter, you’ve probably noticed the Epochrome Sword make a brief appearance. As time goes on, you’ll see more multiverse items show up.
Our collaboration and universe is an open and only framed in by how far the imagination can go. Fans of Neon District have seen hints and clues to the collaboration happening between us. We believe that cypto game assets and the tokenization of game items is the next frontier in gaming and we embrace other studios that believe in that as well. Players are going to want to have long term ownership of game items and they’re going to want to be able to use them in other games. That’s what the promise has been up until now; which we believe it’s time to fulfill that promise by actually coding it into the games.
Make sure you follow Enjin for more information and updates on the collaborative efforts to being about the Multiverse of blockchain gaming across Enjin platform-enabled games.
Also, make sure you check out and follow Neon District for a fantastic sci-fi cyberpunk RPG experience.