No More Screen Zombies — Our Investment Into TinyTap

Eden Shochat
Aleph
Published in
4 min readJun 19, 2018

A few months ago, I was doing my diligence on TinyTap, a new active learning tool that lets you learn by playing educational games created by teachers and students. My 10-year-old son, Ofek, had to turn in a school assignment about the solar system. Instead of hitting Wikipedia and any number of other semi-educational sites, I offered him to fire up TinyTap. In ten minutes we were building a class lesson based around the planets and were able to share it with other kids worldwide.

Many parents today are worried that their kids are becoming screen zombies. TinyTap allows for that screen time to become an active learning experience instead. Ofek and I had a father & son moment. After we clicked a few buttons, I immediately understood the value proposition: we could create and if we wanted, easily monetize the game, creating a store of teacher and student-generated content that can be used again and again.

Needless to say, the education opportunity is huge. The United States education market was valued at around $1.35 trillion in 2017 and it is expected to reach approximately $2 trillion by 2026. K-12 dominates that market and spend was over $700 billion in 2017.

The TinyTap Team

But it’s a hard space to hit. Education is a slow-moving industry and appropriately, “old” on-premises solutions accounted for the highest share, 60.92%. In short, ed-tech is hard to sell, use, and deploy.

How do you solve those problems? You look at the market in a different way. TinyTap pivoted from selling to schools and teachers to selling directly to parents. The company added subscriptions in order to move faster and charge those who get direct value: the parents. In short, it flipped to a SaaS-based B2C company and succeeded.

Having previously invested in JoyTunes, who have since become a B2C SaaS juggernaut, we noticed the parallels. There are three key trends that emerged during the last three years and converged recently to create a new kind of opportunity: First and most obvious, the proliferation of cheap, super-powerful mobile phones. A $100 Android phone from 2018 is more powerful than a 2-year-old $700 iPhone. This means that even kids getting the lowest-end phones today can run games with real physics and amazing simulations. That’s a game-changer.

Next, the mobile platforms, iOS and Android have made subscribing to an app incredibly easy. It used to be that you had to beg Apple to allow you to charge for subscriptions. Today if you don’t charge a subscription you are at a monetization disadvantage. Apple, realizing the superiority of the model, even give a fifty percent discount on their fees for 2nd year and beyond.

Finally, Google and Facebook’s reach and targeting have become exceptionally good. Before a company had to resort to conferences, non-directed advertising, and expensive salespeople to reach their target audience. Now the platforms are able to provide a wealth of quality, top-of-funnel users that let them optimize the subscription process. There are problems with this model when the platform changes the rules on you, like when Google introduced UAC or when Facebook pulls back some of the targeting options, but for the most part, this is a game changer.

Each of these seems obvious when you read it, but the combination allows for creation of direct-to-consumer businesses that you couldn’t imagine just 5 years ago. It’s definitely a game changer for the education category.

For TinyTap, this was especially true. They redirected their attention from teachers as customers and turned them into partners who got a revenue share for the content they created. From virtually no revenue sharing in 2017, to distributing over $100,000 in the first part of 2018 to teachers, and plans to triple this amount by the end of the year. This helped the company take off. Incredibly, the marketplace contains over 150,000 learning games in 24 languages! Instead of trying to talk to busy teachers, the company discovered that parents respond extremely well to the best kind of advertisements: videos showcasing kids learning on the platform. They began running these ads and in a few weeks their numbers hit the roof.

But it wasn’t easy or obvious. When TinyTap’s founder, Yogev, and I met 12 months ago he didn’t have an annual subscription option in the app. Yogev is a designer by profession and he wasn’t comfortable with marketing or monetization. In his words, he didn’t believe that parents would be willing to pre-pay for a year’s worth of service. I begged to differ, saying the value proposition of screen zombie prevention is one of the strongest a parent could have. A few tweaks later and now ninety percent of company revenues are pre-paid annually. It’s amazing.

In the months since, Yogev has turned the company into a lean, mean learning machine. Rebuilding a company that’s been cash starved for years to take over a market as big as education is a challenge. Much like every investment we make, TinyTap and Aleph are in this together. Recruiting is just one of the many fields of collaboration. Being able to not only announce the funding but also the hiring of Amir Pinchas to the company as COO following an introduction by us is a double joy. This will bring more fire-power to help Yogev and the team in growing TinyTap into the education game-changer it is destined to be.

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Eden Shochat
Aleph
Editor for

Software Poet by Birth, Early Stage Investor by Profession and Entrepreneur at Heart. Working with the Aleph portfolio teams to build stuff.