Announcing AltConf London 2018!

AltConf started as a way to provide an alternative for developers and Apple fans who were unable to secure a ticket to WWDC, who wanted to share in the excitement of new technology and announcements.

Since then we’ve grown with the community, but we’ve always kept at our heart our desire to provide an amazing venue to come together as an alternative to making it to WWDC.

We’re incredibly proud that we’ve been able to bring AltConf to San Jose, however we’ve always wanted to extend our reach to the community that can’t make it all the way to California. Travelling all the way to join us in the US can be an amazing experience, but it can also take its toll in both time and cost. We want to bring the experience of sharing with friends and colleagues to those choosing not to visit the main event, and so we’re super proud and excited to announce AltConf London!

AltConf London will be a one evening only event, centring on the Apple keynote live streamed directly from San Jose. We’ll open with drinks, followed by the keynote and finishing with a panel discussion from some of the industry’s best and brightest, reacting to the new announcements and products in (almost) real time! As with all AltConf events, AltConf London will be free of charge for all attendees.

We’ve lined up an amazing venue in the Royal Horticultural Hall, a historic and beautiful building just minutes away from Victoria station.

Royal Horticultural Halls

We’ve got space for over 400 attendees, as well as an incredible and astounding screen to make sure that no-one misses a second of the announcements!

You can find more info, including tickets and venue directions, over at london.altconf.com

We think that one of the best parts of the WWDC week is watching the keynote, especially when sharing it with hundreds of other developers and fans. We’re really excited to be able to bring this unique atmosphere to London, and really hope that you’ll join us!


The Panel

Michelle Kennedy — Co-Founder, CEO at Peanut App

Michelle Kennedy is the CEO and Founder of Peanut. After finding herself trawling blogs for baby advice at 2AM while her friends were out in clubs, she decided to create a product to make motherhood a little less lonely.

Michelle started her career as a lawyer at leading international law firm Mishcon de Reya. She later joined dating app, Badoo, where she rose to Deputy CEO at the $100M+ revenue generative market leader. During her tenure at Badoo, Michelle was integral to the launch of Bumble.

Having worked in the dating app industry for five years, Michelle has unprecedented experience and understanding of the safety and growth elements of building a social product. She is also mama to her 4 year old son, Finlay.

Dan Gray — Head Of Studio, ustwo

Dan’s 11 year long career has spanned games studios small and large, from the legendary Lionhead Studios, to indie darlings Hello Games and for the past five years ustwo games, where his release Monument Valley gained critical acclaim in 2014 as a game changer on mobile, winning multiple awards along the way. Acting as Head of Studio for the company, Dan and his team delved into consumer focussed VR with their title Land’s End, followed up by releasing the critically acclaimed Monument Valley 2 in 2017. His team are currently focussing on bringing impactful and meaningful experiences to a mass audience.

Melody Cuthbertson — Associate Producer, Climax Studios

After graduating with a degree in (BA Hons) Computer and Video Games, Melody began her career as a 3D artist. However, during her time at her first job (and at Uni), her ambition in the Production field continued to grow. While working as 3D artist, Melody began to explore what options she could take especially at such an early start in her career and found an opportunity as a Project Manager Intern.

Motivated by the opportunity to work with like-minded, talented and creative individuals, Melody absorbed what she could as an assistant and went on to work on titles such as; Disney Infinity 3.0, Snake Pass, Forza Horizon 3, LEGO AR apps and more. Fuelled by her love for games, as well as continuously being inspired by the team around her and ambition in growing her skills, Melody strives to improve her knowledge and skills from every project that she works on.

Melody is currently an Associate Producer at Climax Studios, at the harbourside of Portsmouth, working on projects that range from console to AR development. She also spends her spare time practicing her photography and traveling.

Yvette Cook — iOS Developer, Ayuda Heuristics

Yvette is an iOS Developer at Ayuda Heuristics, making a mobile app that takes away the burden of diabetes self-care. Before joining Ayuda she worked with companies large and small, on projects from greenfield Swift apps to legacy Objective-C ones.

Before becoming a developer she explored the worlds of project management, social enterprise, rowing and history. Away from the laptop she’s a keen triathlete, a lapsed chess player, devoted tea addict and avid reader.

Kane Cheshire — iOS engineer, The App Business

Kane is an iOS engineer at The App Business, helping make stuff that reaches millions of users a month. He’s also responsible for the apps MacID, Unlox and Ride, which have had almost half a million downloads combined. Building things people love to use is how he gets his kicks, and cares deeply about accessibility.

Before becoming an engineer, Kane worked as a ticket inspector on the railway for 7 years but decided that it wasn’t fulfilling enough, so taught himself how to code in his spare time.