Android RecyclerView Item Animations in Kotlin [Example] — Howtodoandroid
We are using recyclerview, almost all of our android applications. It’s very useful to know about recyclerviews. in this post, I have explained all about animating recyclerview using the simple anim XML file.
Steps to animate recyclerview items in android
- Create an animation XML files.
- Apply the animation to the layout container.
Create an animation XML file
To create an animation XML layout, Create an anim directory in your res folder.
Then, create your animation XML file under the anim directory.
Apply the animation to the layout container
Once the animation XML file is created, we need to set the animation file into the layout root view. In our case, I have created adapter_movie.xml as an adapter layout for the recyclerview. And the root container is MatericalCardView and the id is “ container “.
To add the animation into the layout we need to add,
holder.container.animation =
AnimationUtils.loadAnimation(holder.itemView.context, R.anim.scale)
We have a lot of animation available on android. below we will see some of the popular animations on android recyclerview.
Different animation on android
Alpha
An animation that controls the alpha level of an object. Useful for fading things in and out. This animation ends up changing the alpha property of a Transformation.
Parameters
fromAlphafloat
: Starting alpha value for the animation, where 1.0 means fully opaque and 0.0 means fully transparent.
toAlphafloat
: Ending alpha value for the animation.
alpha.xml
<?xml version="1.0" encoding="utf-8"?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
android:fromAlpha="0.0"
android:toAlpha="1.0"
android:duration="500"
>
</alpha>
Output
Rotate
An animation that controls the rotation of an object. This rotation takes place in the X-Y plane. You can specify the point to use for the center of the rotation, where (0,0) is the top-left point. If not specified, (0,0) is the default rotation point.
Parameters
fromDegreesfloat
: Rotation offset to apply at the start of the animation.
toDegreesfloat
: Rotation offset to apply at the end of the animation.
rotate.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="180"
android:toDegrees="0"
android:pivotX="100%"
android:pivotY="100%"
android:duration="250">
</rotate>
output
Scale
An animation that controls the scale of an object. You can specify the point to use for the center of scaling. Scale Animation is basically to increase or decrease the size of the View.
Parameters
fromXfloat
: Horizontal scaling factor to apply at the start of the animation
toXfloat
: Horizontal scaling factor to apply at the end of the animation
fromYfloat
: Vertical scaling factor to apply at the start of the animation
toYfloat
: Vertical scaling factor to apply at the end of the animation
pivotXfloat
: The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.)
pivotYfloat
: The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.)
scale.xml
<?xml version="1.0" encoding="utf-8"?>
<scale xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%">
</scale>
output
Translate
An animation that controls the position of an object.
Parameters
fromXDeltafloat
: Change in X coordinate to apply at the start of the animation
toXDeltafloat
: Change in X coordinate to apply at the end of the animation
fromYDeltafloat
: Change in Y coordinate to apply at the start of the animation
toYDeltafloat
: Change in Y coordinate to apply at the end of the animation
translate.xml
<?xml version="1.0" encoding="utf-8"?>
<translate
android:fromYDelta="100%"
android:fromXDelta="100%"
android:toYDelta="0%"
android:toXDelta="0%"
android:duration="500"
xmlns:android="http://schemas.android.com/apk/res/android" />
Output
Interpolators
We have the last attribute which is interpolators. Interpolators are basically the behavior of the animations. Normally animations are working on Linear Interpolator. That interpolator moves the view evenly over each frame of the animation.
- Accelerate Interpolator: This interpolator generates values that initially have a small difference between them and then ramps up the difference gradually until it reaches the endpoint. For example, the generated values between 1 -> 5 with accelerated interpolation could be 1 -> 1.2 -> 1.5 -> 1.9 -> 2.4 -> 3.0 -> 3.6 -> 4.3 -> 5. Notice how the difference between consecutive values grows consistently.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Decelerate Interpolator: In the sense that the accelerate interpolator generates values in an accelerating fashion, a decelerate interpolator generates values that are “slowing down” as you move forward in the list of generated values. So, the values generated initially have a greater difference between them and the difference gradually reduces until the endpoint is reached. Therefore, the generated values between 1 -> 5 could look like 1 -> 1.8 -> 2.5 -> 3.1 -> 3.6 -> 4.0 -> 4.3 -> 4.5 -> 4.6 -> 4.7 -> 4.8 -> 4.9 -> 5. Again, pay attention to the difference between consecutive values growing smaller.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/decelerate_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Accelerate Decelerate Interpolator: This interpolator starts out with a slow rate of change and accelerates towards the middle. As it approaches the end, it starts decelerating, i.e. reducing the rate of change.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Anticipate Interpolator: This interpolation starts by first moving backward, then “flings” forward, and then proceeds gradually to the end. This gives it an effect similar to cartoons where the characters pull back before shooting off running. For example, generated values between 1 -> 3 could look like: 1 -> 0.5 -> 2 -> 2.5 -> 3. Notice how the first generated value is “behind” the starting value and how it jumps forward to a value ahead of the starting value. It then proceeds uniformly to the endpoint.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/anticipate_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Bounce Interpolator: To understand this interpolator, consider a meter scale that’s standing vertically on a solid surface. The starting value is at the top and the end value is at the bottom, touching the surface. Consider now, a ball that is dropped next to the meter scale. The ball on hitting the surface bounces up and down a few times until finally coming to rest on the surface. With the bounce interpolator, the generated values are similar to the list of values the ball passes by alongside the meter scale. For example, the generated values between 1 -> 5 could be 1 -> 2 -> 3 -> 4 -> 5 -> 4.2 -> 5 -> 4.5 -> 5. Notice how the generated values bounce.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/bounce_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Overshoot Interpolator: This interpolator generates values uniformly from the start to end. However, after hitting the end, it overshoots or goes beyond the last value by a small amount and then comes back to the endpoint. For example, the generated values between 1 -> 5 could look like: 1 -> 2 -> 3 -> 4 -> 5 -> 5.5 -> 5.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/overshoot_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
- Anticipate Overshoot Interpolator: This interpolator is a combination of the anticipate and overshoot interpolators. That is, it first goes backward from the starting value, flings forward and uniformly moves to the endpoint, overshoots it, and then returns to the endpoint.
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/anticipate_overshoot_interpolator"
android:duration="500">
<scale
android:fromXScale="0"
android:fromYScale="0"
android:toXScale="1"
android:toYScale="1"
android:pivotY="50%"
android:pivotX="50%"
>
</scale>
</set>
That’s it. thank you for the reading. You can download this example on GITHUB.
Originally published at https://howtodoandroid.com on August 16, 2021.