Closer Look At Android Runtime: DVM vs ART

Before directly move to Android Runtime, we need to understand what runtime environment is and also understand some basic stuff i.e. the functioning of JVM and Dalvik VM.

What is runtime?

Runtime comprises of software instructions that execute when your program is running, even if they’re not essentially are a part of the code of that piece of software in particular.

CPUs or more general term our computers understand only machine language (binary codes) so to make it run on CPU, the code must be converted to machine code, which is done by translator.

So following are the generation of translator in a sequence-

1. Assemblers :

2. Compilers :

3. Interpreters :

How JAVA code execution works?

This is faster than interpretation but slower than C++ compilation.

How Android code execution works?

Dalvik is a JIT (Just in time) compilation based engine. There were drawbacks to use Dalvik hence from Android 4.4 (kitkat) ART was introduced as a runtime and from Android 5.0 (Lollipop) it has completely replaced Dalvik. Android 7.0 adds a just-in-time (JIT) compiler with code profiling to Android runtime (ART) that constantly improves the performance of Android apps as they run.

Key Point: Dalvik used JIT (Just in time) compilation whereas ART uses AOT (Ahead of time) compilation.

Below are the code snippet explaining the difference between Dalvik Virtual Machine and Java Virtual Machine.

Just In Time (JIT)

Ahead Of Time (AOT)

As ART runs app machine code directly (native execution), it doesn’t hit the CPU as hard as just-in-time code compiling on Dalvik. Because of less CPU usage results in less battery drain.

ART also uses same DEX bytecode as input for Dalvik. An application compiled using ART requires additional time for compilation when an application is installed and take up slightly larger amounts of space to store the compiled code.

Why Android use Virtual Machine?

· The application code is isolated from the core OS. So even if any code contains some malicious code won’t directly affect the system files. It makes the Android OS more stable and reliable.

· It provides cross compatibility or platform independency. It meaning even if an app is compiled on platform such as a PC, it can still be executed on the mobile platform using the virtual machine.

Benefits of ART

· Reduces startup time of applications as native code is directly executed.

· Improves battery performance as power utilized to interpreted byte codes line by line is saved.

· Improved garbage collector.

· Improved developer tool.

Drawbacks of ART

· As the native machine code generated on installation is stored in internal storage, more internal storage is required.

Conclusion

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