A Deep Dive into XR Interaction Toolkit

Satya Dev
Antaeus AR
Published in
3 min readJan 27, 2024

Introduction:

In the constantly evolving world of virtual and augmented reality, the XR Interaction Toolkit (XRI) by Unity stands out as a cross-platform, high-level interaction system designed for creating immersive VR and AR experiences. XRI brings a suite of new features that enhance the way users interact with 3D objects and UI components. Let’s take a closer look at these innovative additions.

Package Manager: com.unity.xr.interaction.toolkit

1: Poke Interactor

Simplifying VR Interactions

The Poke Interactor component in XRI offers straightforward poking functionality, perfect for interacting with virtual environments using hands or controllers. This feature enhances the tactile experience in VR, making interactions more intuitive and realistic.

Poke Interactor

2: Gaze Interactors and Snap Volumes

Intuitive Eye and Head Tracking

XRI introduces the Gaze Interactor, enabling users to interact with 3D or UI components using eye or head gaze. Coupled with XR Interactable Snap Volume, it creates a more natural and immersive VR experience, where your gaze directs your interaction.

Gaze Interactors

3: Interaction Groups

Prioritizing Interactions

The new Interaction Groups feature allows for the grouping of interactors. In scenarios where multiple interactors are present, this system ensures that the most relevant interactor takes precedence, streamlining the interaction process in complex environments.

XR Interaction Group

4: Device Simulator Usability Improvements

Streamlining XR Development

The enhanced Device Simulator in XRI negates the need for constant device deployment or connection issues. It uses mock tools within Unity to simulate real XR device experiences, triggered by simulated keyboard inputs, thus speeding up the development process.

XR Device Simulator — XR Interaction toolkit

5: Interaction Affordance System

Enhancing Interaction Feedback

Perhaps the most significant addition in XRI, the Interaction Affordance System, elevates user feedback to new heights. It allows for dynamic responses during interactions, such as changing the color or size of an object, or playing audio cues, depending on the state of interaction.

XRI Affordance system information flow
XR Interactable affordance state provider
Color material property affordance receiver
Audio Affordance Receiver

Conclusion:

With these powerful features, Unity’s XR Interaction Toolkit is set to revolutionize how developers and users engage with VR and AR environments. Whether it’s through enhanced haptic feedback or more intuitive interaction systems, XRI is paving the way for a more immersive and accessible virtual world.

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