Creating a Mixed Reality App for Meta Quest 3 Using Unity: Part 2
Implementing Plane Detection
Welcome back to our tutorial series on creating mixed reality experiences for the Meta Quest 3! In our previous session, we set up a Unity project, incorporated the XR Interaction Toolkit and Unity OpenXR Meta package, established an XR rig, and introduced a virtual character (Animal) into our mixed reality scene. If you haven’t completed these steps, refer to the first tutorial here.
This tutorial focuses on a fascinating feature called plane detection. The Meta Quest 3 can scan your environment, creating a 3D mesh that maps the room’s contours, including floors, ceilings, walls, and furniture. This data is saved as 3D planes in a room model, crucial for plane detection. Before diving in, ensure your room scan is saved in your Quest headset, including furniture, doors, and windows.
Step 1: Physical Space Setup
Ensure your Quest 3 has a complete scan of your room saved, including furniture and other objects like doors and windows. This scan will serve as the basis for plane detection.
Step 2: Importing Starter Assets
Head to the Unity Package Manager and import the starter assets from the XR Interaction Toolkit, which includes the AR Feathered Plane prefab, essential for visualizing planes.
Step 3: AR Foundation and Plane Detection
Add the AR Plane Manager component to your XR origin in Unity. This component will pull planes from the Quest 3’s spatial data, creating game objects in your scene to represent these planes. Drag the AR Feathered Plane prefab into the Plane Prefab slot of the AR Plane Manager.
Step 4: Touch Controller Input Setup
In your Unity scene:
- Expand the XR origin and find the left and right hand controllers.
- Add XR Controller components to these controllers and select the appropriate presets for input actions.
- Add ‘XRI Default input actions’ to input action manager.
Step 5: Building and Deploying the App
Once you have made these changes, build and deploy the app to your Quest headset. You should now see the newly visualized colored planes representing different elements of your room.
Additional Tips
- Ensure your Quest headset has an updated room scan for accurate plane detection.
- Customize the plane prefab for better visualization suited to your app’s style.
- Continuously test the app on your headset for the best user experience.
Conclusion
This tutorial has guided you through enhancing your mixed reality app with plane detection, improving visualization, and setting up controller input for interaction. Stay tuned for the next part, where we’ll explore further uses of plane data in mixed reality experiences. Keep experimenting and enhancing your MR skills!