Exploring the Science of Human-Computer Interaction in Head Mounted Display (HMD) Devices

Hemant Juyal
Antaeus AR
Published in
13 min readFeb 8, 2024

Since it’s introduction in early 1980s, the field of Human-Computer Interaction (HCI) has progressed over time driven by the goal of enhancing User Interactions with Digital Environments in a more Natural and Immersive ways. One significant advancement in this field is the development of Head Mounted Display (HMD) technology. These devices have not only transformed / revolutionized the Gaming and Entertainment sectors, but have also been applied across diverse fields such as Education, Healthcare, and Industrial Training and Simulations.

To understand the Scientific Principles behind HMD groundbreaking Technology we should explore historical background, underlying concept, design aspects, hardware components like sensors, cameras and the intricacies of multi-modality interactions associated with HMD devices

Human-Computer Interactions (HCI)

In the early days of computing, HCI was characterized by Command Line Interfaces (CLIs), in which Users Interacted with Machines via Textual Commands. This first stage opened the way for the Transition to Graphical User Interfaces (GUIs), which introduced Visual Elements, Icons, and Menus by significantly improving User Experiences. The introduction of the Mouse followed by Touch interactions further Transformed and Democratized the Interactions, making them more Simple and Accessible. However, the introduction of Virtual Reality (VR) and Augmented Reality (AR) Technologies created a new HCI Devices Generation for truly Immersive Experience and Immersive Technology.

“Human-Computer Interaction defines an Interaction Space between a Human and a Machine, a System or a Device. Human-Computer Interaction (HCI) research focuses on the Interfaces between People / Users and Computers. HCI researchers Study how Humans Interact with Computers and Develop Technologies that allow Humans to Interact with Computers in more Novel Ways.” — A Wise Technologist

As the field of Human-Computer Interaction has grown, the Quality of Interactions has improved, and numerous New Research topics have Emerged. At present, when Developing Interfaces, many Research fields prioritize the Concepts of Multimodal Interactions over Unimodal Interactions.

Science of HCI in HMD: The Multidisciplinary Field of HCI (Source: Interaction Design Foundation)
Science of HCI in HMD: The Multidisciplinary Field of HCI (Source: Interaction Design Foundation)

There are various ways in which Humans and Computers Interact, and one of the most Important Aspects of this Interaction is the Interface. Few other terms commonly used for this Concept are Computer-Human Interaction (CHI), Man-Machine Interaction (MMI), and Human–Machine Interaction (HMI).

As an example, A Human–Machine Interface usually involves Peripheral Hardware for the INPUT and for the OUTPUT. Often, there is an additional component implemented in Software, like e.g. a Graphical User Interface.

Science of HCI in HMD: A Typical Human Machine Interface (HMI) Peripherals The Input/Output Loop Illustration (Author: Shmuel Csaba Otto Traian)
Science of HCI in HMD: A Typical Human Machine Interface (HMI) Peripherals The Input/Output Loop Illustration (Author: Shmuel Csaba Otto Traian)

In this typical Human-Computer Interaction flow

  • The User Interacts directly with Hardware for the Human Input and Output such as Displays, e.g. through a Graphical User Interface.
  • The User Interacts with the Computer over this Software Interface using the given Input and Output (I/O) Hardware.
  • Software and Hardware are matched so that the processing of the User Input is fast enough, and the latency of the Computer output is not disruptive to the workflow.

Human-Computer Interactions (HCI) Generations

The evolution of Human-Computer Interaction (HCI) can be understood by examining / exploring its various Generations, each Characterized by distinctive Technological Progressions and New Forms of Interfaces. Additionally, within these Generations, specific Classes have Emerged, shaping the way Users Interact with Computing Systems.

Science of HCI in HMD: HCI First Generations (Illustration by Author)
Science of HCI in HMD: HCI First Generations (Illustration by Author)
Science of HCI in HMD: HCI Second Generations (Illustration by Author)
Science of HCI in HMD: HCI Second Generations (Illustration by Author)
Science of HCI in HMD: HCI Third Generations (Illustration by Author)
Science of HCI in HMD: HCI Third Generations (Illustration by Author)
Science of HCI in HMD: HCI Fourth Generations (Illustration by Author)
Science of HCI in HMD: HCI Fourth Generations (Illustration by Author)
Science of HCI in HMD: HCI Fifth Generations (Illustration by Author)
Science of HCI in HMD: HCI Fifth Generations (Illustration by Author)

Before moving to HMD Devices constructs we should grasp which new Technological landscape it is catering.

The concept of Reality–Virtuality (RV) Continuum can help in providing a very good understanding behind the Thought Process what we all are hearing from quite some time from companies like Meta, Microsoft, Magic Leap, Varjo Technologies, Google, Sony, Valve, HTC, Apple, Samsung, Qualcomm to name a few in form of Augmented Reality, Metaverse, Extended Reality, Mixed Reality, Spatial Computing as the future Computing Interaction for Humans.

Reality–Virtuality (RV) Continuum

The Reality–Virtuality (RV) continuum is a Concept Introduced by Paul Milgram and Fumio Kishino in 1994. It’s a Spectrum that Encompasses all Possible Variations and Compositions of Real and Virtual objects.

The Continuum Stretches from the Completely Real, through to the Completely Virtual Environment, with Augmented reality (AR) and Augmented Virtuality (AV) in between.

Science of HCI in HMD: Reality–Virtuality (RV) Continuum Illustration
Science of HCI in HMD: Reality–Virtuality (RV) Continuum Illustration

In Reality–Virtuality continuum context:

Real Environment

This is the Physical World as we know it, where everything is tangible and exists without any Digital Enhancement.

Augmented Reality (AR)

This is the Real World but with the addition of Virtual Elements. For instance, using Augmented Reality (AR) Glasses or a Smartphone to see Digital Overlays on the Real World, like directions on a road or virtual furniture in your room.

Augmented Virtuality (AV)

This is primarily a Virtual Environment, but with some Elements of the Real World integrated into it. For example, a Virtual Game where your Real-World hand Movements are Tracked and Replicated inside the game.

Virtual Environment / Virtual Reality (VR)

This is a completely Digital Realm where everything is Computer-Generated, such as in Virtual Reality (VR) based Games and Virtual Simulations.

Mixed Reality (MR)

This is a spectrum between the Real Environment and Virtual Environment.

The Reality-Virtuality (RV) continuum plays an important role in shaping the Philosophy of Immersion or Immersive Experiences. This continuum provides a Framework for understanding the varying Degrees of Immersion and Presence that Users can Experience. It allows Engineers, Designers and Creators to Conceptualize and Design Experiences that leverage different points along this continuum to achieve Specific Immersive Effects. As an example, understanding where a particular Experience lies on the RV continuum helps Designers Create and Customize Interactions to Enhance the Sense of Presence and Engagement for Users.

Immersion refers to Feeling Deeply Engaged in a Digital World or Environment, almost like being submerged in it. It’s like being in a Lifelike Simulation. When Immersed, users become so Absorbed or Engaged that they may Forget about their Physical Surroundings. This Feeling allows them to React to Things in the Virtual World as if they were Real. The more Users can let go of their Doubts and Fully Believe in the Virtual Experience, the Stronger their Sense of Being there becomes, which we call “Presence.” — A Wise Technologist

Head Mounted Display (HMD) Devices

History Synopsis and Concept

In 1935, Stanley G. Weinbaum published Pygmalion’s Spectacles, a Science Fiction story. The main character in the novel wears Goggles that take him to a Fictional World that Stimulates his Senses and contains Holographic records. Some consider it to be the Birth of the Virtual Reality (VR) concept because the novel accurately predicted Future Goals and Accomplishments.

The concept of Head Mounted Display (HMD) devices can be traced back to the mid-20th century, where they were initially developed for Military and Aviation purposes.

Science of HCI in HMD: History and Evolution of HMDs (Illustration by Author)
Science of HCI in HMD: History and Evolution of HMDs (Illustration by Author)

Over the years, HMDs have evolved Significantly, transitioning from Bulky, Heavy designs to more Compact and Immersive devices. The primary concept revolves around delivering a Virtual or Augmented Reality experience by placing a Display in Close Proximity to the user’s eyes, creating a Visual or Augmented Environment that Complements or Replaces the Real World.

Human Computer Interaction Science in HMD Device Design

In the domain of Human-Computer Interaction (HCI), the design of Head Mounted Display (HMD) devices extends beyond aesthetics / appearances, It dives very deep into the Complexities of User Experience and Comfort.

A very good example of HCI-driven HMD design is evident in the development of Lightweight and Ergonomically Optimized devices, such as the Meta Quest Pro and Meta Quest 3. These devices employs a balanced Weight Distribution, ensuring prolonged usage without causing discomfort. The Strap Design, influenced by HCI principles, accommodates various Head Sizes and Shapes, Enhancing Accessibility. The Interface elements, including Buttons and Controllers, are Strategically Placed for Intuitive Interaction, aligning with HCI guidelines to Minimize Cognitive Load and Enhance User Engagement.

These thoughtful Design Considerations showcase how HMDs, influenced by HCI science, aim to seamlessly Integrate Technology into users’ lives while prioritizing Comfort and Usability.

Science of HCI in HMD: Meta Quest 3 and Meta Quest Pro (Illustration by Author)
Science of HCI in HMD: Meta Quest 3 and Meta Quest Pro (Illustration by Author)

Likewise, the Microsoft HoloLens 2, Magic Leap 2 and recently launched Apple Vision Pro serves as another illustrative example of HMD device design driven by HCI principles. These devices focuses on technological constructs like Spatial Mapping, Spatial Anchors, Hologram, Spatial Computing, aligning with HCI’s emphasis on Natural Interactions within Virtual and Augmented environments.

The HoloLens 2 incorporates a Holographic Display that integrates Digital Content into the user’s Physical Surroundings. The Design prioritizes Transparency, allowing users to maintain Awareness of their Real-world Surroundings through the Optical See Through (OST) display. The HMD is equipped with Gesture Recognition, Voice Commands, and Eye Tracking, providing a Multi-Modal Interaction experience that aligns with HCI’s goal of creating Interfaces that Understand and Respond to users’ Natural Behaviors.

Science of HCI in HMD: Microsoft HoloLens 2 (Illustration by Author)
Science of HCI in HMD: Microsoft HoloLens 2 (Illustration by Author)

Through these examples, it is evident that HMD designs influenced by HCI science prioritize User-centered approaches, delivering Devices that seamlessly blend Technology with Human Interactions.

The backbone of Head Mounted Display (HMD) devices lies in their robust Hardware Architecture and Cutting-edge Graphics capabilities. These devices demand High-performance Components to deliver the Super-fast and Highly-efficient Computational Power necessary for rendering Immersive Virtual and Augmented Environments.

Hardware and Graphics

Among the critical Hardware Elements, powerful Graphics Processing Units (GPUs) play a central role. The GPU is responsible for rendering Complex and realistic Visual Elements in Real-time, ensuring that the Digital World presented to the user is Visually Engaging and Responsive to their Movements. All these connected with Advanced Processors, HMDs can handle Complex Calculations and Simulations, resulting in Low-latency Interactions that are essential for a Seamless and Discomfort-free Virtual Experience.

The Hardware Design also includes considerations for Thermal Management to prevent overheating during extended use, ensuring both Performance and User Comfort.

Science of HCI in HMD: Hardware and Graphics in HMDs (Source: Magic Leap 1)
Science of HCI in HMD: Hardware and Graphics in HMDs (Source: Magic Leap 1)

On the Graphical front, the evolution of HMDs has witnessed a continuing efforts towards Higher Resolutions and Refresh Rates. High-resolution Displays with low persistence are integrated to mitigate Motion Blur, providing users with Crystal-clear Visuals even during rapid Head Movements.

The choice of Optics, including Specialized Lenses, contributes to Magnifying and Shaping the Displayed Images, Optimizing the Field of View and Minimizing Distortion. Additionally, advancements in display technologies, such as OLED and LCD, further elevate the Visual Experience by enhancing Contrast Ratios and Color Reproduction.

Together, these Hardware and Graphics components create an Immersive and Visually Stunning Environment, elevating HMDs into powerful gateways to Virtual and Augmented Realities.

Integrated Sensors and Cameras

The HCI design philosophy in Sensors and Cameras usages involves not just Technological Integration but a Thoughtful Orchestration that considers User Intent, Privacy, and the Quality of Interaction, emphasizing the importance of HCI principles.

Head Mounted Display (HMD) devices employ a range of integrated Sensors and Cameras to deliver a Seamless and Immersive User Experience. Accelerometers and Gyroscopes are essential for precise Head Tracking, capturing Rotational Movements with High Accuracy. These Sensors ensure that as users turn their Heads, the Virtual Environment responds in Real-time, enhancing the Sense of Immersion. Additionally, Magnetometers contribute to Orientation Data, maintaining Stability in the Virtual Environment by detecting changes in the Magnetic Field.

Science of HCI in HMD: Integrated Sensors and Cameras in HMD Devices (Source: Magic Leap 2)
Science of HCI in HMD: Integrated Sensors and Cameras in HMD Devices (Source: Magic Leap 2)

Cameras embedded in HMD devices serve a Multifaceted role. They provide Passthrough Video, allowing users to see their Physical Surroundings while still wearing the device. This feature is particularly prevalent in Augmented Reality applications. Depth sensors, often combined with Cameras, enhance Spatial Awareness by measuring distances to nearby objects, facilitating more Realistic Interactions with the Virtual Content. These Integrated Sensors collectively create a Dynamic and Responsive environment, where User Movements and the surrounding Physical Space seamlessly Integrate with the Virtual or Augmented elements presented through the Display.

These components act as the Eyes and Ears of the Device, capturing Real-world Data and User Interactions. From a Design perspective, the challenge lies in seamlessly Incorporating these elements to Enhance Immersion without Overwhelming users. Thoughtful placement of Sensors and Cameras should prioritize Unobtrusive Aesthetics, ensuring that Users are not Distracted by the Technology while enabling Precise Tracking for Interactions and Environmental awareness.

Field of View (FOV)

Field of View (FOV) in the context of Technology, especially in Head Mounted Display (HMD) devices like Virtual Reality (VR) headsets, refers to the extent of the Observable World that you can see at any given moment while Wearing the Device. It’s like describing how much of the Virtual or Augmented World you can see through the Goggles or Glasses. A wider FOV means you can see more of the Virtual Environment, enhancing the feeling of being Immersed in a different Reality. It’s a crucial factor in the overall Visual Experience, impacting how Comfortable and Satisfying the use of Technology like VR can be.

HCI Design Principles advocate for maximizing FOV to enhance Immersion, Comfort, and Satisfaction. However, there’s a delicate Balance to strike — a broader FOV requires careful consideration of Visual Clarity and Resolution. Designers must prioritize user-centric experiences by Optimizing Field of View (FOV) based on individual Facial Geometry.

Science of HCI in HMD: Field of View (FOV) in HMD Devices (Illustration by Author)
Science of HCI in HMD: Field of View (FOV) in HMD Devices (Illustration by Author)

In Augmented Reality (AR), the Field of View (FOV) typically falls within the range of 30 to 50 degrees due to the Challenges of Superimposing Digital Images onto the Real World using Advanced Optics and Display Technology. While this narrower FOV may limit immersion, it is generally adequate for practical AR applications like Data Overlay and Navigation Assistance. Exceeding this natural FOV range in AR experiences can be Tiring or Uncomfortable for users

Science of HCI in HMD: Optimal VR Field of View (FOV) in HMD Devices (Source: Interaction Design Foundation)
Science of HCI in HMD: Optimal VR Field of View (FOV) in HMD Devices (Source: Interaction Design Foundation)

On the other hand, Virtual Reality (VR) offers a significantly wider FOV, ranging from 90 to 110 degrees, or even more for high-end models. However, the importance of a wider FOV in VR should be balanced with considerations for user comfort to prevent issues like Neck Strain, Ensuring that Immersive Content is Valued by users.

Degrees of Freedom (DoF)

Degrees of Freedom refer to the various Ways an Object can Move in Three-Dimensional space. In the context of Virtual and Mixed Reality, Head Mounted Display (HMD) devices can offer Experiences with either 3 Degrees of Freedom (3DoF) or 6 Degrees of Freedom (6DoF)

  • 3DoF: In a 3DoF, users can experience Rotational Movements, allowing them to look around in the Virtual Space. However, Positional Movements, such as Leaning or Walking, are not tracked.
  • 6DoF: A 6DoF tracks both Rotational and Positional Movements. This provides a more Immersive Experience, allowing users not only to Look Around but also to Move within the Virtual Environment. This is achieved through Sensors that capture changes in Position and Orientation.
Science of HCI in HMD: Degrees of Freedom (DoF) in HMD Devices (Illustration by Author)
Science of HCI in HMD: Degrees of Freedom (DoF) in HMD Devices (Illustration by Author)

HCI design for DoF emphasizes user-friendly experiences, ensuring that Tracking Aligns with Natural Movements. HCI Principles guide Designers in determining the Optimal Balance between Rotational and Positional movements, taking into account the Natural Movements of the Human Body and the Limitations of the Technology.

Gesture Recognition

In the realm of Head Mounted Display (HMD) devices, a suite of Advanced Technologies enhances User Interaction and Feedback. Gesture Recognition allows users to Control the Virtual Environment through Hand Movements or Predefined Gestures, providing an Intuitive and Natural Interface. This technology enables actions like Selecting Objects or Navigating Menus without the need for Physical Controllers or Additional Peripherals

Science of HCI in HMD: Gesture Recognition in HMD devices (Illustration by Author)
Science of HCI in HMD: Gesture Recognition in HMD devices (Illustration by Author)

HCI design encourages a diverse Gesture Vocabulary, allowing users to Express themselves Naturally within the Virtual Space. Enabling users to Interact intuitively with the Virtual Environment. Design Principles emphasize Natural and Ergonomic Gestures, minimizing Cognitive Load.

Through iterative testing and user feedback, Hand Tracking Implementations are refined to seamlessly Integrate into Users’ Cognitive Models. Feedback mechanisms, such as Visual Cues or Haptic Responses, play a crucial role in Enhancing the overall User Experience.

Eye Tracking

Eye Tracking in Head Mounted Display (HMD) devices monitors the user’s Eye Movements and Gaze Tracking. It enhances Immersion and Interaction by Dynamically adjusting Display Content based on the User’s Focus. This technology enables Natural and Intuitive interactions, such as Selecting Objects or Navigating Menus, simply by Looking at them. By accurately Tracking Eye Movements, HMD devices can Render High-resolution Imagery at the user’s Point of Focus, improving Realism and Usability.

Science of HCI in HMD: Eye Tracking in HMD devices (Illustration by Author)
Science of HCI in HMD: Eye Tracking in HMD devices (Illustration by Author)

HCI design principles ensure that Eye Tracking features in HMD devices are Intuitive, Accessible, and Efficient. Usability Guidelines focus on Simplicity and Consistency, while Accessibility Principles consider Diverse User Needs. Immersion Principles enhance the overall Experience, promoting Engagement within Virtual Environments.

Haptic Feedback

Head Mounted Display (HMD) devices Haptic Feedback through Controllers and Gloves refers to the Tactile Sensations / Vibrations Transmitted to the user during Interactions with Virtual Environments. This feature provides users with a Sense of Touch, enhancing Immersion and Realism in Virtual Experiences. As an example, when Touching Virtual Objects and Surfaces, users Feel Vibrations or Pressure, creating a more Engaging and Interactive Experience. Haptic Feedback also assist in Spatial Awareness and Improves the overall User Experience by providing Physical Feedback in response to Virtual Interactions.

Science of HCI in HMD: Haptic Feedback in HMD devices (Illustration by Author)
Science of HCI in HMD: Haptic Feedback in HMD devices (Illustration by Author)

HCI principles guide the design of Haptic Feedback devices ensuring User Comfort and Engagement. Incorporating ergonomic Designs and intuitive Controls enhances Usability. Multimodal feedback, combining Tactile, Visual, and Auditory Cues creates Immersive experiences. Customization options, such as adjusting Feedback Intensity, cater to diverse User Preferences.

Closing Thoughts

The advancement of Head Mounted Display (HMD) devices technology is intricately linked to the principles of Human-Computer Interaction (HCI) science. HCI principles serve as the foundation for Designing Intuitive, Immersive, and User-friendly Interfaces in the evolving landscape of HMD technology. By incorporating Ergonomic Designs, Intuitive Controls, and Multimodal feedback systems, HMDs offer users Seamless Interactions and Immersive Experiences.

Furthermore, HCI principles drive the Development of Accessibility features, ensuring Inclusivity for users with Diverse Abilities. As the next Generation of Computing Interfaces continues to evolve, HCI science remains at the Forefront, Shaping the trajectory of HMD devices towards Greater Usability, Engagement, and Integration into daily life.

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Hemant Juyal
Antaeus AR

I am a Technologist with a passion for innovation, I always love staying on top of the most recent advancements and developments in the field of technology.