Blog Post #8: Sensory Cues

Paul Ki
AR-chitects
Published in
3 min readMay 10, 2023

8/10

Stimuli: Visual, Auditory, Haptic, and emotional

Collecting Stimuli

Sound Effects:

https://pixabay.com/sound-effects/search/magic%20effect/?manual_search=1&order=None

Implement sound and haptics to generate a genuine and organic experience for individuals.

Our goal is to improve the feeling and sense of familiarity of the overall experience by utilizing sound and haptics. The objective is to use sound and haptics thoughtfully, only in situations where they enhance an interaction and offer feedback for a meaningful and impactful interaction.

Create a design that encourages movement.

The augmented reality is an experience that is fundamentally based on three-dimensional aspects. The most instinctive interactions in this situation involve movement, which includes the movement of the device and the individual within the physical space. It is important to consider the safety of individuals when they are navigating through their space.

Reduce the amount of text and controls displayed in the camera feed.

Try not to overcrowd the camera feed with excessive controls and information. Utilize as much screen space as possible to showcase the physical world and the augmented reality objects.

Depend on uncomplicated, one-handed gestures.

The majority of individuals will utilize one hand to operate their device while participating in an augmented reality encounter. Therefore, hand gestures should not be excessively complex in order to complete tasks.

Provide plentiful coaching, instruction, and hints.

To initiate individuals in the use of AR, you can provide device system coaching or customize coaching if the experience necessitates specific scene comprehension. Due to the fact that AR is based in the physical world, various factors can interrupt the experience. It is important to offer continuous coaching and useful instructions to aid individuals in overcoming any obstacles they may encounter.

Incorporate actual physics and 3D behavior in the real world whenever feasible.

By paying careful attention to 3D model texturing, environmental lighting conditions, shadow casting, and the emulation of physical behavior like gravity and inertia, a high level of realism in the scene can be attained. If an app updates its scenes at a rate of 60 times per second, there will be no noticeable lag or flickering.

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