4 Ways VR Will Transform Healthcare Training and Simulation

Jon Brouchoud
Jan 18, 2018 · 5 min read
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Multi-player medical simulation developed for Envision EMI

[updated: Check out our VR training platform, Acadicus, which enables you to create your own VR healthcare training and simulation]

I spent the past few days surrounded by dummies — technically ‘simulation mannequins,’ but they were everywhere at the International Meeting on Simulation in Healthcare (IMSH 2018).

This was my first time attending, but our subject matter expert and client, Dr. Eric Bauman, led the way, and I had a blast. There was palpable momentum for VR simulation. I was told only a small sampling of experiences were shown at last year’s conference, but it was almost everywhere you look this year — I think I counted 15 different booths exhibiting VR or AR of some kind.

There were companies focused on decision making when diagnosing a patient. Others allowing you to manipulate surgical instruments via Oculus Rift and Touch controllers. Some are developing libraries of specific learning scenarios, or ‘cases’ to train students on common procedures.

Some were high quality, others weren’t. I was surprised by how many exhibitors were showing projects that consistently made attendees motion sick — something that can be completely eliminated by following a few basic best practices for VR development. This was particular concern to me, since a bad VR experience can turn someone off to the technology indefinitely, yet can be entirely avoided by following basic development standards.

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Arch Virtual had two of our VR medical simulation projects accepted into the Serious Games and Virtual Environments Arcade and Showcase — both custom developed around the specific needs of our clients. One was a multi-player medical experience app we built for Envision, along with the VR Airway Lab project for which Dr. Bauman was the client.

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We were honored to win Best in Show for the VR Airway Lab. Dr. Bauman also won SGVE SIG Leadership Award in recognition of his outstanding leadership and contributions to serious games and virtual environments in learning.

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Captain Spooner trying out our VR demos

During the course of this experience, I’ve been returning time after time to these evolving ‘top 4’ reasons I think VR is poised to transform healthcare and medical simulation. Here they are, in no particular order:

1.) Immersion

2.) Remote and Collaborative Learning

3.) Focus

4.) Fun

There are a lot more reasons I think VR is poised to transform healthcare simulation and learning, but these are the ‘big 4’ I found myself coming back to repeatedly.

Beyond these low hanging fruit, there are additional aspects of virtual environments that go far beyond traditional teaching strategies — building on the native or inherent capacity of virtual reality to do things no other medium can do. I’m still formulating those theories, and have a lot to think about from my experience at IMSH, so I’ll save that for a future post!

archvirtual

Tales from the virtual frontier.

Jon Brouchoud

Written by

Founder, CEO Arch Virtual. Passionate about using VR and AR to solve real problems, and contribute to positive change in the world.

archvirtual

Tales from the virtual frontier.

Jon Brouchoud

Written by

Founder, CEO Arch Virtual. Passionate about using VR and AR to solve real problems, and contribute to positive change in the world.

archvirtual

Tales from the virtual frontier.

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