Immerse Creator VR UI/UX Post 7
We’re in the midst of some exciting and interesting prototyping around input systems and UI functionality for Immerse Creator.
When we get to a stopping point, we’ll post a beta build so everyone can try it out and give us feedback. In the meantime, here’s a sneak peak at some of the grabbable / rotation functionality we’re looking at, along with some random meeting notes below:
Default Configs
Grab vs index trigger for duplicating vs
Active Tool Input
- The input problem
- Switch to current hotbutton press parent tool (registration)
Setting Menu
- Can expand a section for hotbars
Trash can zone to remove canvases, buttons, etc (VFX)
Fake Hand
- Touch for press? Touch + grab
Standard grab for vive
- Grab — most use trigger
- Activate — touch/shove hand into it
Scale canvases, hotkey board,
2D View another client: plans to keep 2d version
2D View for services
Curved UI could be added later