Jon Brouchoud
Feb 13, 2018 · 1 min read

We’re in the midst of some exciting and interesting prototyping around input systems and UI functionality for Immerse Creator.

When we get to a stopping point, we’ll post a beta build so everyone can try it out and give us feedback. In the meantime, here’s a sneak peak at some of the grabbable / rotation functionality we’re looking at, along with some random meeting notes below:

Early prototyping of draggables and rotation testing

Default Configs

Grab vs index trigger for duplicating vs

Active Tool Input

  • The input problem
  • Switch to current hotbutton press parent tool (registration)

Setting Menu

  • Can expand a section for hotbars

Trash can zone to remove canvases, buttons, etc (VFX)

Fake Hand

  • Touch for press? Touch + grab

Standard grab for vive

  • Grab — most use trigger
  • Activate — touch/shove hand into it

Scale canvases, hotkey board,

2D View another client: plans to keep 2d version

2D View for services

Curved UI could be added later


Tales from the virtual frontier.

Jon Brouchoud

Written by

Founder, CEO Arch Virtual. Passionate about using VR and AR to solve real problems, and contribute to positive change in the world.


Tales from the virtual frontier.

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