Solid Principles C# — The Single Responsibility Principle
Using the Single Responsibility Principle in Unity with jump and run style
What do we want to build?
A minigame that changes the colors of six coins. Each keyboard button pressed will have a color change as action.
Build the SOLID fundament of your applications, which is truly able to scale with your wishes and desires. To get there, we start with the S of my Unity — S.O.L.I.D.-Series: