What Succeeds on Kickstarter

Jason Bell
ART + marketing

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For some research I’m working on, I scraped a bunch of data from Kickstarter. I’ve also participated in several Kickstarter campaigns, and I check the site frequently.

I’ve learned a thing or two about what tends to succeed on Kickstarter from these things. Let me share.

Design

Let’s start with the category. I used public Kickstarter stats to come up with expected values for each product category. Expected values are basically:

(category success probability) * (average money on success)

Here are the rankings:

  1. Design
  2. Games
  3. Technology
  4. Comics
  5. Film & Video
  6. Music
  7. Art
  8. Food
  9. Publishing

I haven’t been able to deeply investigate causality, so I can only speculate about why Design ranks at the top. My speculation is that Design is something that lots of people can appreciate, it’s easy to evaluate from a Kickstarter campaign page, and it fits the Kickstarter community quite well. Let’s delve into this last point.

Stuff White People Like

I don’t have accurate figures on the demographics of Kickstarter, other than that around 70% of backers are male. But using Stuff White People Like as a guide, Kickstarter is a relatively white community.

Why do I say this? Because the Kickstarter community seems to like products that: are minimalist, have a cool factor (even a gimmicky one), and are eco-friendly. Made of wood and Asian influences are major bonuses. These are all right out of the book “Stuff White People Like.”

The Asian influence + wood thing is surprisingly prevalent:

A box for holding everyday objects called “Kyotomoji”:

Wooden forms for holding tea cups:

Swing bin, an (awesome) trash can from a Japanese designer named Shigeichiro Takeuchi:

Anyway, you get the message.

Everyday Stuff

Kickstarter likes objects that are almost universally useful and that people use daily (like wallets or pens.) This makes a lot of sense, of course. If you do a good job on something that lots of people use everyday, you can reach a much bigger audience than if you make a product to solve an obscure problem.

If you go to the design category on KS and sort by most funded, you can see what I mean. Pebble (a watch) takes 3 of the top 4 spots:

A backpack, with Everyday in the title:

A shower head. I think most people use this every day :)

Wild, Wooly and Weird

Kickstarter likes it some oddball projects. I can’t explain this better than to just give you some examples. Crystal bacon:

Combat kitchenware:

Steampunk arm:

There are many others. Griz coat, Potato Salad, Chipotle Burrito, and the list goes on.

My Recipe for Good Odds on Kickstarter

Do a design project. Make it out of wood. Choose a good sub-category. See if you can get a Japanese craftsman to make if for you. Explain the product as an experience, rather than an object (e.g, “best drinking experience” for a cup, “best writing experience” for a pen, “best time keeping experience” for a watch.) Focus on universal, everyday products. Make them eco-friendly. Have an interesting user interface cool-factor.

Then, do all the other stuff everyone talks about: good video, good pictures, good marketing, good engagement of backers.

Happy creating!

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Jason Bell
ART + marketing

Researcher at Oxford. I once dreamt of automating the new product development pipeline.