Potota Xmas Show

Guilherme Martins
Artica
Published in
3 min readSep 17, 2018

In 2017 we were invited by UAU to participate in Popota’s Christmas Show, that took place in Campo Pequeno, Lisbon.

It was a big challenge due to the requirements of the performance:

  • Ultra-Large LED Wall
  • 40 minutes of continuous video
  • Videos triggered in sync with the actors/performers
  • Real-time interactive contents

Having this, we created all the visual contents plus the scene props.

The visuals were created 3D Max, edited and rendered in Unity 3D, then post-processed. Real-time interactive graphics generation was also developed in Unity 3D.

During the creative process, we wanted to have a glimpse of the size relations between the screens and the stage, so we developed a VR stage.

Our Einstein VideoPlayer had to be updated to run large video dimensions with high performance, to achieve this peak performance we used HAP codec. Einstein also received real-time video from a computer vision server running Bonsai linked to Unity, and finally connected to a Spout server (if you are a MAC user, Syphon does the same job), using HAP also allowed us to use multi-layered contents with alpha transparency videos.

This is an image of the two control screens, the left screen is showing an infra-red camera image being analysed in Bonsai, the right screen is our EinsteinVP.

We also created the props, this included a big school rubber, pencils, compass, pencil sharpener and a gramophone.

Popota is a SonaeSierra’s brand.

Visual Art Direction:
Guilherme Martins

3D Modeling:
Filipe Barbosa

Video Creation:
Guilherme Martins, Filipe Barbosa, João Ribeiro

Software Development, Realtime Interaction:
André Almeida, Gonçalo Lopes, Ricardo Imperial

Software Development, Einstein Video Player:
Guilherme Martins

Props Concept and Direction:
Eric Costa

Props Construction:
Eric Costa, José Noronha, Paula Espanha

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