Astral Changelog | May Updates
Published in
2 min readMay 14, 2019
Here’s what’s new and improved in Astral!
May 23 | Beta 2.2.6
Enhancements
- 🔍 Vault filters folders and subfolders from view if not applicable to context (e.g. folders without audio files will not appear in the Audio Player)
Bug fixes
- 👻 The audio playlist can now be completely emptied, and doesn’t leave a spectral remnant behind
- 💀 Issue where combat tracker was causing games to get “bricked”
- 👻 Uploading assets on the main vault page no longer creates a ghost asset, and instead moves you to your imported assets folder
- 👻 Moving a hidden character between areas and then soft-deleting it from the map no longer leaves a non-interactive ghost token
May 22 | Beta 2.2.5
Enhancements
- Support “webp” file uploads
- Players can press Enter to center on token
- Add product descriptions to vault page
- Reorder favorite systems in profile
Bug fixes
- Prevent a potential 500 error on game portal page
May 21 | Beta 2.2.3
Features
- 💥 Animated Tokens!
Enhancements
- Retry loading textures if encountered a failure
Bug fixes
- Tooltips do not extend past screen edges on mobile
- Center profile username on mobile
- Create Game/Map screens scrollable on mobile
- Deselect assets when exiting edit mode
May 17 | Beta 2.2.0
- 🥇 Badges: How many can you discover?
- 🖼️ Profiles: Build your RPG profile, showcase your dice, and much more in the near future!
May 14 | Beta 2.1.31
Features
- ⚙️ Settings: Opt-in to beta features + more options in the near future
- 🖌️ Themes: Experimental themes to change the look and feel of Astral
- 🌙 Time of Day: Smoothly transition between day and night modes
- 📺 New Visual FX!
- Godrays (Free)
- Western (Free)
- Glitch (Pro)
- Heatwave (Pro)
- Poisoned (Pro)
May 3 | Beta 2.1.29
Features
- 🎆 GMs can now save their game maps to their vaults
- 🎥 When a GM moves a player character, the player’s camera now follow
- ❓ Add clarification about what counts as a “Party Member”
- ❔ Add clarification about what the “Character Sheet URL” is for
Bug fixes
- Saving maps in particular cases would not actually save maps
- Players no longer see “approaching layer limit” warning
- Cursor offset is corrected in standalone map editor
- Initial weather state properly initializes
- Scroll saved rolls