Three important points you should watch out while creating a wireframe
Creating a wireframe is not just planning the whole process or shaping to the design as it is supposed. In some cases, clients want to be a part of this process too. Besides working for startups, when it comes to preparing a project for corporate works especially for specific clients, it has more importance to produce wireframes. As a designer you should be more careful about preparing wireframe in these cases.
We would like to start this blog with talented designer Hasan Yalcin’s short wireframe description. According to Yalcin’s definition: “Wireframes are the most important elements in projects that not only make the designer’s job easier but also enable them to experience the building blocks of the project without a single pixel design and without online.”
- Just focus on creating the structure
If you are inexperienced in creating a wireframe and you have worked directly in your previous jobs without creating a wireframe, you can always start to think, “I do this in the UI stage or I do this”. We should hardly think about the UI part in the wireframe phase, of course, if the UI will belong to us in the design, we can make small predictions within ourselves, but we absolutely mustn’t stick to the styles. Let’s think about that part of the job when it’s time. At this stage we will only use the general components and place them all.
2. Create your scenario, you’ll see deficits more easily
Especially on big projects, during the design process there can be some points that you have not predicted before you start. With wireframes you can build the whole scenario while the job is still in drawing stage, you can test the scenario you have created. With this easy method, you will notice the missing parts and you will be able to incorporate them into the design before moving on to the design stage. Also the fact that, there are no shortcomings in the fiction surely will make both the project team and the design team very comfortable.
3.Use narrative that is close to the reality
This is one of the most common problems we have observed on the field. When designing wireframes for project or institutional work that we are working on, we think that the next step after sketch drawing is definitely to repeat the design with the content closest to the original content. Even if the project that we are working on is a corporate business, we think we should take advantage of the original content if it’s possible. It has the advantage of two d
Different issues. First, no matter how much of the actual content we use, we can easily describe the flow of design when we interact with the customer. Secondly, we can make better designs because we have a prediction about the content in the design phase.
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