Everything Just Looks Better On Film, Even Rotoscoped Pixel Animation

Matt Hawkins
Attract Mode
Published in
10 min readJul 28, 2017

The above, which was originally seen over at mendelpalace, hails from 1982 and was produced by Mattel, to advertise the Intellivision on the big screen, which played alongside movie trailers.

The futuristic newscast showcases the games Space Battle, Night Stalker, Utopia, Tron Deadly Discs, Boxing, Tennis, Skiing, and Star Strike, according to the uploader. He also states…

“This is a digital transfer from my personal 35mm film. Compared to other similar videos of this trailer, this is a higher resolution video but the original film stock is a little dirtier and has more wear. This digital transfer has been left in its raw state and no effort has been made to clean it up.”

Man, it’s been a little while since the last game culture wrap-up hasn’t? So long that this wacky Photoshop depicting Governor Chris Christie (courtesy of Kotaku) could be considered old news, but am gonna post it anyway…

I feel silly even commenting on it, but given my interest in video game attire… yes, I know about Atari’s Speakerhat. And yes, we are indeed living in the darkest timeline…

Whereas here we have a photo from back when Atari still did things that mattered…

The libraryandarchivesofplay explains…

“During the 1970s, designers at Atari created a multi-sided arcade game kiosk that allowed people to play up to six different games simultaneously. This undated photograph of an Atari Theater Kiosk depicts one young gamer playing Gran Trak 10 with the steering wheel control, while other children to the left of the image are engaged in a two-player game. The Atari Theater Kiosk was a high-visibility arcade attraction in public locations, such as shopping malls or subway stations.”

I also can’t choose which piece from Tino Valentin I like more; this possessed PC Engine…

Or this cheeseburger with a GameCube inside…

Am also rather fond of Pablo Calahorra’s Nintendo papercraft..

It’s a safe bet that most of you have seen Leonardo Gutierrez’s Super Smash Bears by now, but just in case (via it8bit)…

Speaking of Samus, here she is enjoying a glass of wine, courtesy of Sarracenian

I also can’t stop staring at this Splatoon gif by tanyopo

Was reminded of the original’s existence, while doing research on a “thing” regarding notable books that cover video game art and culture; here we have a review of CREDIT 00 — I love game graphics, perhaps one of the very first of its kind, originally published in 2004. Oh, also, the review is in German…

Apparently Batsugun is getting a manga adaptation?! Looks very nice as well (via miki800)…

Hey, Lego versions of the ships from Ikagura (via shmups). Neat!

I thought i had posted this old video mag cover previously, but it was something similar, perhaps similar enough in most circumstances to pass on it. But cuz I’m gaga for Xevious(again via the aforementioned source)…

Exhibit B (from you know who)…

I cannot emphasize enough how big of a deal Xevious was back in the day. The same could also be said of another beloved shmup of mine, Gradius. And on that note, Jeremy Parish’s most recent entry of his most excellent NES Works (formerly known as Good Nintentions… a name that I still prefer, sorry) is all about the game that made me want a Nintendo Entertainment System back in the day, and not Super Mario Bros like for most other kids…

Speaking of the NES, and returning to the subject of gaming mags, it’s time for yet another one of Classic Gaming Quarterly’s deep dives, and this one might what everyone’s been waiting for: the very first issue of Nintendo Power

Spoilers: of all the magazine surveys that Chris Alaimo has done thus far, this was the first and only one that I found myself bored, though it’s not his fault. Cuz, at the end of the day, Nintendo Power was more or less just a vehicle to promote Nintendo and nothing but (obviously), which means we’re not only getting just a one portion of the gaming world circa its publication (never-mind that Nintendo was the only portion at the time, to a certain extent).

So there’s not a whole to talk about, though Chris does what he can, and makes some interesting observations, like the crazy hours the Nintendo Game Counselors had to work and if Sylvester Stallone ever saw how he was portrayed in the NES version of Rambo 3 (and if so, what did he think).

I’ve said it before and I’ll say it again; god bless old print MSX ads (via mendelpalace once again)…

Recently, gaijira posted an oldie but goodie, which Eric originally shared back in the day, over at GameSetWatch. It’s of the Ika Drive from Invader! Squid Girl

I still need to watch that show, cuz I still don’t know why the 32X attachment is regularly colored…

What I would do for a full sized version of the following. Which apparently, thus far, doesn’t include me just asking the source, who also apparently took it herself (hey, I’ve bene hella busy)…

Here’s something I saw some time ago, in a Slack channel that I’m a part of, but it was small so I never shared it. But thanks to arcadezen

lunaticobscurity states “snk please make that tough-looking hair flip girl [from King of Fighters ’96] a character in kof xv”

They should also add…

Been on a Jackie Chan kick as of late. Which might have been brought on by the Tekken kick I’ve also been on recently. Surely everyone knows the connection, but in case not (via mysterious0bob)…

When you graduated from high school or college, you probably received a year book, right? Which means you didn’t go to Hudson Soft’s school for video game design. Otherwise, you would have received the following, provided you graduated in 1991…

Hardcore Gaming 101 has the details. Basically, for their final project, students produced a game in which the player walks around the school and interacts with staff plus teachers. It also includes the various assignments that they had to make during class, worked into the “main game”, or so I’m assuming. Alas, details are a bit hazy and there isn’t even any footage, simply a slideshow; apparently technical limitations prevent any video from happening…

BTW, here’s what the class of 1995’s Graduation Album looks like, courtesy of videogamesdensetsu

What happens when you machine translate a Famicom game? You get the following; crashcarnival has several other examples handy…

Speaking of the language barrier, I wonder if that’s why I haven’t seen anyone leave a comment on this image by francoisdourlen, regarding the fact that you can’t play Duck Hunt, at least with a NES Zapper, on a flat screen television…

Which piece of Sonic fan art screams “THE 90’S!!!” more; this illustration of the blue blur himself, by piroeoe

Or this group shot of the “bad boys” (and gal), by paperbeatsscissors

Though there’s also this official illustration for that cancelled Saturn title, via a sticker set that came with some Austrian freeze pops, via sonicthehedgeblog (note how Sonic is where Shaq’s uniform, back when he was with the Orlando Magic)…

And on that note, it’s been a while since we saw what’s new over at The Most Famous Hedgeblog, right? Recent faves include this tender moment from Sonic’s origin story, via some manga published in 1991…

Robotnik sprouting Wolverine claws in the American comic, early into its run…

Sonic getting on Knuckles’s case in Sonic Advance 2

Sonic getting down, again somewhere in Australia back in the day…

And Sonic giving Mario a hard time, back when they were frenemies…

Here we have pictures of a pigeon playing Phantasy Star Online, via… who else but… tinypigeonlord

You know what they say about Doom, right (via gamefreaksnz)…

Remember that video I posted not too long ago, of folks playing Super Mario on a big ass, replica Famicom (plus Super Famicom) controller? Well here it is again, but this time with Mega Man (technically Rockman; via anthony10000000)…

As @NickPopovich states: “Man, this IKEA has got ALL the classics”

And finally, my new fave PC-98 jam (here’s the previous one, for those who need a refresher; via radicalhelmet)…

Originally published at blog.attractmo.de.

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