Yup, That’s A Nintendo PlayStation Alright

Matt Hawkins
Attract Mode
Published in
3 min readJul 7, 2020

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It’s been 30 or so years since, yet memories of the 16-bit wars are still very strong in my mind. Even to this day, I often wonder “what coulda been” if the Super Nintendo CD-ROM had actually happened.

Despite being mostly a Sega fan… I had both the SNES & Genesis growing up, and enjoyed them both, yet only one had Sonic 3, Thunder Force 4, Gunstar Heroes, AND Virtua Racing on it… I really dug original concept sketches for the SNES CD add-on.

There’s only two that I know of, but cuz I can’t find a decent sized version of the one I prefer, here’s the other…

The above is way cooler than the prototype until that everyone’s familiar with. Though, aside from being a prototype, it’s also not an add-on but an all-in-one console, so one really shouldn’t rag on it. Yet clearly someone else out there was equally enamored by the artist’s renderings, specifically gamer_lafan, who decided to build his own…

Those familiar with Nintendo hardware know already that gamer_lafan utilized the Satellaview attachment for his mod. Okay, the CD tray doesn’t match the rest of the unit… which itself doesn’t quite match the base console. Let’s just pretend that this is another example of the hardware discoloration over time. I mean, at least gamer_lafan also made a fake spin card/obi…

But the most important thing here is how the thing actually works; am not sure how he did it, but an actual PlayStaton 1 is crammed inside that Satellaview housing…

The most impressive part, to me at least, is how its signal is going through the Super Famicom’s AV out. I think? Also, is that actually impressive or somewhat easy to do?

And here’s a bunch of clips (you’ll have to click the source to see them all), of the Nintendo PlayStation running the PSX port of Super Street Fighter 2 Turbo; gamer_lafan explains…

“The number one game that I wanted to play as Super Famicom CD-ROM is Super Street Fighter 2 Turbo (SSF2X). It was a shame that SSF2 was barely ported due to the specification limits of Super Famicom. There’s also a Super Famicom video in the back, so it’d be good to compare. It feels weird to use SSF2X with Super Famicom pad”

Originally published at blog.attractmo.de.

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Matt Hawkins
Attract Mode

video game culturalist & lost media archivist