The Future Is Now: Angel Munoz Of Mass Luminosity On How Their Technological Innovation Will Shake Up The Tech Scene

Only one actually: It takes time to surpass the standards of an entire industry.

It took us seven years to fully develop Beacon, and it was a long and often frustrating process. How many people do you know that will persist on one idea for seven years hoping they are right? The great thing about that process was that during the development we invented five new technologies, two of them already fully-patented and three patent-pending.

As a part of our series about cutting-edge technological breakthroughs, I had the pleasure of interviewing Angel Munoz.

Angel Munoz is Founder, President and Chief Executive Officer of Mass Luminosity® a global development and experiential technology company. After a successful career in investment banking, Angel joined the video gaming industry in 1995 with the launch of the Adrenaline Vault, an award-winning online publication for video games. He established the world’s first professional league for video gamers named The Cyberathlete Professional League, spearheading the global esports industry. Mr. Munoz is now leading the development of new technologies designed to augment online communication and has launched Mass Luminosity, GTribe, Beacon, Beacon MAX and BEAM.

Thank you so much for doing this with us! Before we dive in, our readers would love to learn a bit about you. Can you tell us a story about what brought you to this specific career path?

I’ve been interested in technology since I was a child. I was always trying to figure out how things worked by disassembling them, to the chagrin of my parents. At the age of 21, I was fortunate to be selected to join a small group of techs who worked on large IBM mainframes. A friend of mine (Jim) and I were seriously bored while we took the systems down to audit them and had to wait hours for them to come up again. So, we imported a small Star Trek game that used…