How Narrative strategies were used to counter information overload

A case study and an introduction to ‘elements of storytelling’ as an essential UX tool kit for product managers and designers.

Dhaneesh Jameson
D. Jameson
9 min readAug 20, 2019

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(The above image is used as a metaphor for information-overloaded product interface, it has nothing to do with the case study discussed here) Image Courtesy: http://aviation.watergeek.eu/

The more choices you have, the more time it takes to make a decision. What if there is an overload of information that is scattered around in no particular order? In this era of user experience, making the users feel frustrated is a mistake that no competitive product and services companies can afford to make.

A narrative is nothing but the choices we make to represent which events to relate, and in what order to relate them. A narrative is not the story but the way a story is unfolded(the storytelling). For example, Media houses often use different narratives while reporting the same story; as a result, they can end up being completely opposite versions.

Stories have been like knowledge-keeping vessels for centuries. Good narratives have the power to turn stories into meaningful information. Hence narrative strategies are responsible for what readers learn from it. In the current context, information available here is nothing but the elements of a story and all we need is a way to deliver.

Today, digital products carry a lot of information to their users. More often than not, these products have Time(attention span of the users) and Space (the physical dimensions of digital devices) as constraints to carry out their tasks. A good understanding of the elements of storytelling can help designers and product managers a good deal to overcome these constraints. Being trained in filmmaking and having done product design for the past few years I see a great benefit in applying these concepts to create a better user experience.

Presenting here an example from TravelTriangle.com to illustrate how narrative strategies could make a difference to even in the most unassuming areas like finance. TravelTriangle is an online marketplace that enables amateur travelers to plan a hassle-free holiday. During their holiday planning, both Travelers and Travel Agents use TravelTriangle as a reliable medium to communicate and make payments.

The module that we are going to look at is made of rows and columns of numbers and a few words but has a complex network of information to pass on. Although all of us are already using narratives in some way or the other without realizing it. Here I want to break it down with examples to make a stronger case for ‘Storytelling’ as a conscious strategy of communication in dealing with information overloaded situations.

The context (The plot)

There are 100s of Travel Agents active on TravelTriangle’s marketplace platform on any given day serving 1000s of Travelers. Some of the agents have as many as 150 or more leads to follow up in the pending or upcoming payment funnel of their business. All payment transactions are supposed to be done through the marketplace making it a triangular structure with multiple stakeholders(characters) in the process.

In this case study, we are looking at a part of the entire payment process called the ‘Voucher and Payment Module’ which is shared with all the stakeholders but each of them have a different view. Here we are discussing the Travel Agents’ view, which is quite a BEAST among the three with many unresolved use-cases and complex corner cases. It deals with ledger adjustments, recoveries, cancellations, tax information, commissions, offers, discounts and also the recalculations made to fix the deviations made on a standard set of processes to name a few. These cases create a lot of subplots within the story.

The primary stakeholders involved in this process are the Travel Agents, the Finance Team at TravelTriangle, and the Travelers. The core objective(the central plot) of the main stakeholder here(A Travel Agent) is to close the account of each trip with ‘zero balance’ between them and the other stakeholders. Because any number they see in the balance sheet is the money they will lose when the account is closed. Hence we thought that should be the central thread(motivation) to tie everything else into.

This module was originally created a long time ago with various log entries from the database. The visual hierarchy and the information architecture was probably not the top priority at that point in time. The long story short… it was time for us to relook at the user experience and fix the broken communication of the module as it started impacting the efficiency of the Travel Agents, which is indirectly affecting the services we offer to our end customers(Travelers). That is the context of why we decided to tell the same story but with a better narrative.

The Design Process

The project followed the above process to developing a new solution

Payment process

Identified each payment touchpoints and the actors involved after a detailed audit of the process.

Conducted face to face interviews with different actors in the payment flow for qualitative understanding and validated a few issues through qualitative surveys and product metrics.

Bucketed the problems into four major buckets.
A basic version of the product as designed earlier when the requirements were minimal and the scale of business was much smaller.

Strategy and solution

After understanding the current system of payments, the needs and the wants of the users we converged into the following strategy.

The primary focus was to reduce noise using Progressive Disclosure so that we can enable our users with quicker prioritization. We also looked at the existing behaviors and learnings of the users, for improving the visual hierarchy of the module, along with more appropriate use of microcopy (those tiny pieces of text used in the interface) using the lingo that the users are familiar with.

Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone. — Jakob Nielsen

The final solution has two parts. A summary view(collapsed card) and a detailed full view(open card). The summary view carries just the critical information enabling the users to make quick prioritization through the use of color, composition, and form. At this level, the dependency on the text or any calculations is kept to almost none.

The summary view carries the central plot, while the detail view carries all the subplots- just like how a flashback in a movie would unfold the events one after the other explaining why, when, and how did it happen. If there are no errors highlighted in the summary view, the users could move on to the next task at priority to optimize their time. The power to decide is still with the user.

The collapsed view unfolds the central plot of the narrative. It gives an opportunity to prioritize the tasks quicker. The top-left area is darkened to guide the users’ eye which is also the starting point.
A detailed view: The important metrics of the summary view. (The left side view of the summary card)

Here, each summary card represents a unique trip. The four elements on the left side in each of the cards tell the most necessary information regarding payment information. The central plot here is to bring the number in the top left area (grey box) to ZERO. To do that, the user needs to resolve all the red errors if there are any during the process.

The other three numbers are to give an immediate explanation of the number seen in the top left area. The errors are communicated through text and with the use of basic colors and icons.

Voucher and payment proof related information (the right side view of the summary card) with color-coded status in order to identify and prioritize the next action item.
This pattern is designed to encourage the users to read from left to right (from A-G) so that the story is delivered in the simplest way possible.

The above image explains the new narrative strategy. It guides the user to discover the information in a certain manner to make it more meaningful and less confusing. Although it may look loaded with information in the first look, space is highly optimized to hold much-needed information that was missing in the previous version. This has been tested with the real users and they were able to connect with it immediately and the patterns of use were also as expected. This gave us much confidence in the new narrative and the process of iterations would continue from here.

The current UI and color palette used in this mock-up is made to match the existing(old) design guidelines. It was necessary to keep the visual consistency across the product for the time being.
Detailed views from the mock-up screens (the numbers will not add up, it is only representational). The structure here is inspired by ‘bills’ we receive from any purchase- a conscious attempt to reduce an additional learning curve for the users.

With this project and its contrasting solution from the past, I realized, even more, the importance of paying attention to narratives in product communication. The thing is, even when one does not use a ‘narrative strategy’ consciously, the products would still have some narratives in them; because these digital products are not just two or three-dimensional entities. They have more dimensions and the users often have multiple journeys within the same product experiences. ‘Time’ plays an important role in creating product experiences. In fact, one of my favorite models of creating experiences is the 5E model where the journey of the user is defined through a passage of time using the following five E’s — Entice, Enter, Engage, Exit, and Extend.

In my understanding, not having a narrative in product design isn’t really an option, but having a good narrative would certainly help to make the communication more meaningful- without which information is just noise. If used well, Narrative strategies can certainly be one among the top problem-solving tools to bring a great deal of clarity and enhance the user experience for products, especially for those overloaded with information.

Impact

  1. The initiative significantly reduced the number of tickets created by the agent regarding payment issues.
  2. Improved the payment related communication between the agent and the traveler. It resulted in resolving pending payment issues from the traveler.

An anecdote of how an analogous Inspiration influenced the problem solving

Keeping an eye open for any analogous inspiration is a default item in my design process. Naturally, I started to pay special attention to the receipts and invoices from the beginning of the project. Soon I came across an interesting restaurant invoice from a lovely dinner I went with my partner. Ever since I started collecting them to study, I have not found a better tiny piece of paper that gave me so much clarity. This one had done it for me.

A small piece of inspiration that helped a big deal.

This receipt that I am referring had led to much clarity to the role of ‘Applied Amount’ and familiar structures. The applied amount part was missing in almost all other invoices I collected later. It gave immediate clarity and transparency on the amount they are charging a service tax or a commission. It could be a bit difficult to make sense of the whole picture if the applied amount is not mentioned. This incident inspired me to look more into how invoices have been designed and it gave me new ideas to implement.

In this case study, TravelTriangle charges a commission to the agents as well a 1% TDS(Tax Deducted at Source). These charges are only applied to certain amounts and not all. It gets complex when one of the items or the entire trip is canceled, on such occasions, clarity about the applied amount will help the user to add things up better.

What I learned from this incident is that account keeping and ledgers are a basic part of any business or even for an individual in their daily life; which means it is better to use the existing familiar structures than burdening the users with a new learning pattern.

Cheers,

Dhaneesh Jameson | LinkedIn

Project PoD:

Product Manager: Bharat Maddalli & Kshitij Bajaj
Lead Designer: Dhaneesh Jameson
Associate Designer: Rahul Rajavanshi
Dev & QA: Gaurav Yadav, Prashant Bansal, Sanju Yadav, Vijay Jha, Vikas Gupta, Arshmeet Singh, Parson Sharma, Amalesh Jana.

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