Puzzle Pirates (2003)
Day #02
I did a bit of research into this game’s endgame and discovered most of the interesting content is geared towards endgame players. A lot of the content is difficult to even complete as well, given some of the ships require quite a large number of people to fill (or at least they did at one point — it’s possible these numbers have changed recently). Perhaps the game should provide a (skip-able, ideally) tutorial where you can actually try out the later game content? It would definitely help show what you can eventually do in the game, providing a reason to grind the early game content.
Regardless, the game still manages to draw quite a few players for being a niche title that’s 18 years old. Quite an impressive feat!
I like my little house and being able to dress up my pirate, but doing anything further will require grinding through the actual puzzles. I tried a few new puzzles and they weren’t necessarily poorly designed but were rather monotonous. Perhaps this game just isn’t for me.
This game just really isn’t for me, but there’s a part of me that wants to experience the later game content to see how much it improves. I’m sure if I was established in this community or if it was my first MMO, I’d have fond memories of it and would be having a blast. I’ll definitely play another day or two so Aun Meg can also experience the game, but I think it’s time to move on from this game. I like puzzles and pirates — just not these puzzles or these pirates so far, unfortunately.
If the end game really is as much fun as long-time players report, it’s a shame that it’s gated off behind pay and/or grind walls.