Sitemap
Better Marketing

A publication by and for marketers. We publish marketing inspiration, case studies, career advice, tutorials, industry news, and more.

I Led a 3-Month App Gamification Project, Which Failed Spectacularly

Everyone can learn a thing or two from my failed attempt at marketing game design

8 min readAug 16, 2021

--

Press enter or click to view image in full size
Photo by Riho Kroll on Unsplash

The day had arrived.

It was the first day of Freshers Week — a week, where the Universities in the UK welcome new and returning students and show them a good time with a load of parties, fairs, and promotions to somehow get them ready for university.

Our team had a weekly agile meeting. It was a Monday morning. The campaign had been active for about an hour at this point.

15,000 students had received a notification that a treasure hunt is happening — an interactive app gamification campaign to mark the launch of a new version of the student mobile app. More than 100 prizes, more than 20 challenges to complete, custom riddles, and puzzles to solve, more than ten different departments engaged with giving prizes and facilitating challenges. The entire university expecting the outcome of this campaign in anticipation.

A senior back-end dev, whom I’ve been working with to get the functionalities right just congratulated me, saying he ran a query to check the number of people, who said they will participate. It was 280. An hour after the launch!

--

--

Better Marketing
Better Marketing

Published in Better Marketing

A publication by and for marketers. We publish marketing inspiration, case studies, career advice, tutorials, industry news, and more.

Lazarina Stoy
Lazarina Stoy

Written by Lazarina Stoy

talks about wellbeing, productivity, marketing, and ML • Consultant, Speaker, Leader • lazarinastoy.comwww.mlforseo.com ✨ • www.womeninmarketing.bg 🇧🇬

Responses (1)