Pieces of a scalable iOS app architecture

Decoupling Display and Logic in iOS

The cycle of flow: View → Interactor → Logic → Presenter → View

Sven Korset
Aug 16, 2019 · 10 min read

In my article “The perfect iOS app architecture”, I present an architecture that divides a Scene among others in View, Interactor, Logic and Presenter. I would like to explain in a bit more detail why this division makes sense in my opinion.

The flow cycle would then be:

  1. The View provides the view hierarchy.
  2. The Interactor hooks itself into the View to get notified about user interactions.
  3. These interactions are then mapped to methods of the Logic.
  4. The Logic computes the inputs and manages any state changes.
  5. The Logic tells the Presenter to update the View according to a new app state.
  6. The Presenter updates the View.

Incidentally, this is a post from the “Pieces of a Scalable iOS App Architecture” series.


The task of a View is to show the user something. On a touchscreen-based device such as the iPhone or iPad, the View also receives all user input. Thus, the View represents the interface between user and app.

A View would traditionally have two tasks, the presentation and the interaction. Usually, this is then handled by a UIViewController, which listens via actions for user input, calculates something, then formats the result and fills the View with it.

However, if you want to respect the Single Responsibility Principle from the SOLID principles (nicely explained by Chidume Nnamdi 🔥💻🎵🎮 in his article “SOLID Principles every Developer Should Know”), then this belongs into their own classes. So, let’s put these tasks into own classes and call them Interactor and Presenter.

What’s then left for the View? 🤔

The View provides the static structure, the view hierarchy. It creates and manages the subviews, providing an interface to them. Other actors such as the Interactor can hook themselves into the subviews to intercept the user input, or the Presenter can directly fill subviews with data.

If the view hierarchy should change, e.g. because an embedded view should be inserted, then that would be in the task area of the View.

Initial values of the subviews can also be set by the View because the View creates these subviews. For example, the text and style of a button in the view hierarchy could be set when creating the View because these are static default values.

But, if a style or value should change at runtime, then that depends on a special state of the app and that would no longer be the task of the View, but rather the Presenter.

So, if the Presenter gets notified by the Logic that the login button should now show a red “Cancel”, then it is the responsibility of the Presenter to adjust the button accordingly, not the View. Of course, the button itself can provide a corresponding function that changes state and adjusts the look, but it remains up to the Presenter to call that function on the button.

The View does nothing except to provide the view hierarchy. 🙂

Views done programmatically

By the way, in my DemoApp Project (DAP), the Views are created programmatically and not via xib or storyboard.

Why? 😩

Dominik Veselý gives a nice comparison in his article “User interface programming on iOS”, which I can only agree with. Writing views in code just means:

  • Merge conflicts become solvable
  • View-code can be reviewed
  • View hierarchy and constraints can be commented on
  • Related code becomes less fragmented

The only advantage of xibs and storyboards is that creating the views is faster and more intuitive. However, if you do not want to program a quick prototype but want to write professional, maintainable code in scalable teams, you really cannot avoid a programmatic approach.

Give it a try. After a while you will surely love it. 😘

I can already hear you saying “But if you only have the code of the view, then it’s difficult to design a visual image of it in your head!” 🤯

That’s why I rely on IBDesignable and provide xib files. However, these xibs are not used to create the view and thus are not delivered in the app. They serve only as a visual aid in the development, because thanks to InterfaceBuilder and IBDesignable, you can easily visualize the code with xibs so that you can see relatively quickly what the view looks like.

With IBInspectable you can even provide access to different states and test data, so that you can even display different representations of the view in the xib. Add multiple view instances into the xib and provide different data for the inspectable properties, et voilà, you can see all edge cases at once and live.

If you outsource custom views into your own frameworks, then you can even embed them in Playgrounds and represent a live interactive view.

I did that with a “RoundedButton”, which you can find in the DAP under “EmbeddedFrameworks/CustomViews/Buttons”.


This has the advantage of seeing and even testing user interactions like button taps without having to run the entire app. Isn’t that cool? 🤩

Apple seems to be moving in a similar direction with the new SwiftUI framework and its declarative approach. That makes me very happy, and I’m sure I’m not the only one.

SwiftUI even does the View part with less code and a direct, manipulable, visual representation that will replace the xib approach. As soon as iOS 13 is sufficiently spread and the minimum iOS requirements of a project allows it, we should switch to SwiftUI. 😍


As already briefly mentioned, the task of the Interactor is to map all user interactions to the business logic and to call appropriate use case methods at the Logic.

To do this, the Interactor must be able to access the View’s subviews directly in order to register for corresponding actions. You could also put the View behind an interface so that the Interactor does not directly depend on the View, but that only inflates the View unnecessarily, making it far more complex than necessary without any real benefit in the maintainability or testability.

Not sure? 🤨

What would the View’s interface look like compared to the direct View class? You will have to expose all subviews somehow. Well, the View doesn’t do much more than provide an interface to all subviews anyway. And what do you want to test? It makes no sense to test the Interactor without its View. You just will not replace the View’s class with a dummy. So why abstract the View away then?

More interesting is actually how this binding looks like between the View and the Logic. And when you think of binding, you certainly think of Rx.

In fact, in the DAP I use RxSwift and RxCocoa to couple behavior to button taps, switch changes, etc. True to the motto: If this happens, then that should be executed. Of course, Rx is not mandatory, but it makes it much easier, for example, if you want to install a throttle for textfield changes, so that a new server request is not sent with every keystroke.

The Interactor, like the View, could eventually be replaced by SwiftUI and Combine. Unfortunately, you’ll have to wait here one to three years for a sufficient distribution of iOS 13. 😴


Ah, the Logic. It’s the heart of an app. It’s a collection of use cases. It contains the business logic. Until the awareness of the Massive View Controller problem, this code was still in the UIViewController. Now it lets the Logic get massive. Yippee! 🤠

So that doesn’t happen, the code should be further modularized and outsourced, which is best done in frameworks and encapsulated by workers. So, instead of letting the Logic execute any server requests, it should be done by a ServerWorker and the Logic will only call the appropriate method on the worker.

This reduces the Logic’s code more or less to simple checks, state changes and delegation. Often common use case requirements can be mapped directly to something like: change this and if this and that is true, then foo should happen. But foo is then up to the Worker, Presenter or Navigator.

Of course, the Logic gets all dependencies passed via DI so that they can be mocked for UnitTests. The Logic is the UnitTest candidate par excellence. But that is also true for every worker.

The methods of the Logic are called mainly by the Interactor, most of the time because the user has made corresponding inputs, which lead to a state change. However, it may also be that the UIViewController needs to communicate something to the Logic, e.g. a rotation of the device.

The Logic, in turn, does not really know anything about the View, but merely instructs the Presenter to perform appropriate view updates. Through the use of Interfaces, the Logic is thus strongly decoupled from the other components.

Just try to keep the Logic as small as possible. 😅


The responsibility of the Presenter is to update the View. So, if the Logic is transmitting data or a special state, then the Presenter must manipulate the view accordingly.

The View only provides the view hierarchy with the subviews. The Presenter directly accesses the subviews of the View and sets styles and values.

Accordingly, the code in the Presenter is also pretty straightforward: take this parameter and assign it to that subview. From time to time, a formatter may come into play to format values before assigning them, but there is rarely more logic in the Presenter.

However, there are still some peculiarities! 🤬


Alerts, meaning UIAlertController, are UIViewController and presenting them, one would expect, would be the task of the Navigator because it also presents all other UIViewControllers, right?

Not quite. ☹️

The Navigator is not there for presenting UIViewControllers, but rather to navigate to other scenes. An alert is not a scene. Therefore, alerts are not the responsibility of Navigators.

So, if the Logic wants to show something like a serverError, that’s not a scene change, but a simple display of information within the scene. This would not necessarily have to happen via an alert, but could also be done via a simple text output in the existing view. Or it could be something complex, like as a custom view with a controller presented modally.

Aha, a modally presented UIViewController is almost a scene transition, isn’t it? 🤨

If you write this UIViewController implementation as Scene, then yes, because then you pass the dependencies again. You have the Core with the Navigator to come back, and maybe the Navigator also leads to other scenes.

However, using a UIAlertController will never lead to other scenes or UIViewControllers, but always back to the current scene. You do not hand over any dependencies and you do not have all the architectural overhead. In principle, this alert does not differ from displaying a simple view or an embedded view in the current hierarchy.

Navigating to Scenes is the task of the Navigator, while presenting other stuff like UIViewControllers is the task of the Presenter. 😜

A popover would also be displayed via the Presenter and not via the Navigator.

Embedded Controller

What about an embedded ViewController? So, a view with its own UIViewController, which should be added via addChild to the current UIViewController of the Scene? Let’s assume a custom error displaying controller for serverErrors. 🤔

It’s the same principle as with the alert: It is not a Scene. The Presenter adds the controller via addChild to the UIViewController and presents the view.

Here, however, the controller’s view should be inserted into the view hierarchy with addSubview, usually together with new constraints. That would then be the task of the View, e.g. using an addEmbeddedView method or similar, which is then called by the Presenter.

But who then creates the object of this ViewController class to embed and thus gets the dependency on this? 🤨

Again, like for the alert, the concrete object is created by the Presenter. The Presenter therefore has a direct dependency on these controllers to be embedded, as well as the UIAlertController.

You could also consider calling the Factory by the Presenter to create these dependencies. However, that would be a considerable increase in complexity. What would be the benefit?

There would be not benefit, because you will not test the Presenter with unit tests. That would not be practical because of the needed view lifecycle. You will need to have the full UIViewController be running including animation, ViewController presentation, etc. If you want to have tests there, then UITests would be more appropriate.

So you do not necessarily have to replace the dependency on this embedded controller with a mock, because you won’t use something different from the controller. Therefore, keep it simple, stupid! 😝


The Single Responsibility Principle states that a class should do only one thing. What this “thing” is, is somewhat subjective, but, in my opinion, it makes sense to outsource the interaction into an Interactor and the presentation into a Presenter. The View then only manages the view hierarchy and Logic just contains the business logic.

The Presenter and Interactor are usually not tested by UnitTests, but rather by UITests. The View as well, although you can also test it via unit tests using snapshot testing. But since the View is not dependent on anything else, that’s not a problem either.

An abstraction through interfaces is only necessary for the Presenter because this has to be referenced by the Logic. Since the Logic should be placed under UnitTest, it is important to be able to mock the Presenter thanks to the interface.

What’s left are Workers. Workers are the henchmen of the Logic and are, of course, also abstracted via interfaces. Thus, the Logic is not directly dependent on the Workers.

Decoupling is everything! 😎

Better Programming

Advice for programmers.

Thanks to Irena Huseinovic

Sven Korset

Written by

Just a guy with some thoughts 😊

Better Programming

Advice for programmers.

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