LoL helps in education

Bettium
Bettium
Published in
3 min readJul 3, 2018

The younger you are the more suited you are for playing esports. The professional debut of cyber athletes usually happens before they are 20 years old, when they are very observant, have a very quick reaction and are keen on gaming. Usually the most influential and significant players are young and active, like Lee Sanghyeok, 22 years old, (known by his in-game name “Faker” (Korean: 페이커), is a South Korean professional League of Legends player who is considered by many to be the best League of Legends player of all time) or Dennis Johnsen, 22 years old, (known by his in-game name Svenskeren, is a Danish League of Legends player currently playing for Cloud9 as a Jungler).

Unlike professional gamers, teenagers have to attend school every day, study a lot, do homework. The Education (Welfare) Act 2000 provides for the entitlement of every child in the State to a certain minimum education.

But what if you want to play as a professional? It takes a lot of time to achieve high scores, to gain experience and knowledge, to develop your unique tactics of the game. It’s one of the reasons why students start to skip lessons or play the whole night trough, which leads to low school outcomes and health diseases. But what should you do if your dream is to become a professional e-sports player?

There are a lot of schools, which allow student to study not only general subjects, but attend classes as a hobby like art, music, craft, sports or even gaming and e-spots. For example, Ahyeon Polytechnic School located in Seoul, South Korea study children through the things they really like.

“ Usually students spend around 5 hours at school and then go to PC cafe to play games the rest of the day. 10 years ago we decided to open PC room in our school. First of all, it’s more convenient for students, because they don’t have to book a seat and pay for this. Secondly, it’s a collaboration of education process with e-sports trainings. That’s why learning the game is recognised as a curriculum and added to the life record” — said the headteacher of Ahyeon Polytechnic School, Bang Seungho.

Coach the game and teach through games. Here Pro-gaming bbq Olivas and Challengers Team Battle Comics Coaching staff coaches students on their game skills. Students learn a lot about Physics with Vel’Koz champion and with Baron Nashor learn about the structure of the society. Moreover, players study basic English through the game, all math charts and bars are connected with League of Legends. It makes the process of education more exciting and interactive.

What do you think about this way of education?

Esports is not just a passing trend or craze that will eventually die out with time. It is only a matter of time before esports is in fact recognised as an Olympic sport (the idea is already being discussed as a potential medal event at the Paris 2024 Olympics). Our future generations are taking esports seriously, therefore schools and universities should continue offering the support and opportunities which can instil immensely valuable skills and ethics by utilising and capitalising on esports in the educational environment.

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