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Betwixt: The Story of You

Betwixt is an interactive choose-your-own-adventure story that makes mental resilience epic

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Mental health tech is broken. We’re betting on games to fix it.

6 min readJul 14, 2021

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Photo by Lorenzo Herrera

In 2017, two psychologists from Duke University published the results of a decades-long study that stands to change the way we think about mental health and what we do to protect our own wellbeing. After following more than 1,000 people from the time they were 11 until they turned 38, the researchers found something unexpected in the data: a whopping 82.7% of subjects met the clinical criteria for a mental health problem at least once during the course of the study, meaning that only 17.3% never developed clinical symptoms.

Other studies have shown that positive mental health is not the same thing as the absence of mental illness. In between those two poles, there’s a spectrum of wellbeing — from flourishing to languishing — and most of us, it turns out, fall more towards the languishing side.

Yet we tend to put little effort into our mental wellbeing until it’s at breaking point. That’s like waiting until you’re clinically obese before deciding to go to the gym.

Mental health apps are failing to engage

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Betwixt: The Story of You
Betwixt: The Story of You

Published in Betwixt: The Story of You

Betwixt is an interactive choose-your-own-adventure story that makes mental resilience epic

Hazel Gale @ betwixt.life
Hazel Gale @ betwixt.life

Written by Hazel Gale @ betwixt.life

Co-creator of Betwixt, the interactive adventure game that helps you befriend the voice in your head // Author of “The Mind Monster Solution”.