Case Study: DELTA

HELP. SHARE.EARN

Mahima Bhutani
bhutani.design
3 min readSep 30, 2018

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Client
KTH Royal Institute of Technology

Services
UI Design, Prototyping

Tools
Sketch, InVision

The Challenge
Creating a design vision of a service , interface, object, intended to support the idea of utilizing or consuming local resources rather than global resources, in a sustainable and environmentally efficient manner.

Brainstorming and Observation
A session was organised to brainstorm about the possible to possible services that could be provided utilizing the existing local resources in such a manner that a community benefit out of that service.

Problem Statement
The residents of the same housing communities are not familiar with each other and they require assistance in their day-to-day work and they ask help from other residents for the same.

Design Vision
A mobile based platform where residents can engage with their community and can either benefit from it or help the other residents in their day-to-day work like renting them seldom used commodities, help them move, provide professional help with software help etc. The users can subscribe to the categories they can provide help and feedback for the same will be provided.

Personas and Scenarios
The interviews and surveys were conducted to find the opinion, ideas and similarities required for design. This gave a clear view of what user expects or understands from the design vision.

Personas

Paper Prototyping
Paper prototype helped in demonstrating the behaviour of interface early in the development and test designs with real users. The “usability testing” was used for evaluation and to collect feedback from the users. Since the design was initial prototype the desired changes were made and new prototype was created for further testing.

Initial Prototype
This was the simulation or sample version was used for testing before the release of final product. The interactive prototype opened lot of possiblities for both the users and testers as the users could experience the working of the application with the help of some realistic interactive prototypes.

Final Product
The final design was based on the feedback earned from the users during usability testing. It was found that trust issues might arise while lending the product so to resolve this the feedback section was added which was appreciated by the users.

Work in Sketch

The prototyping was done for the final product which was further used for user testing and the reviews were recorded for further research and working.

Final Product

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