Bit.Country
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Bit.Country

Development Update July 2022

The BCMN team successfully launched the Alpha Testnet to the public on the 30th June 2022.

After one week, 2026 metaverse projects had been created, and 24,557 Land Units had been deployed. Taking the testnet public is the first milestone in our long vision.

Bit.Country is in Year 1- the Era of Laying the Foundations. Throughout the past 6 months, the team’s focus has been on developing ideas into the public delivery of our minimal viable product. This vision is known as turning 0 to 1. Looking forward, Bit.Country will innovate ideas to build the best Web3.0 application as we grow the vision from 1 to 10 and then beyond.

Now that Bit.Country Alpha Testnet is public, Bit.Country will continue to optimize user experience, add new features, and encourage influencers to introduce their communities to the metaverse. Bit.Country’s next milestone will be to launch the mainnet on the Kusama Network.

We need your help to stress test our testnet. More users will equate to better feedback and large scale co-creation. Ultimately, Bit.Country will be built by its users. Early adopters will be at the forefront of development. Invite your friends, family, fans, and connections to join you in building a metaverse on Bit.Country.

To access the Bit.Country Alpha Testnet please click here.

Metaverse News Update (Episode 5)

  • **** News Updates Episode 5 *****

1:29 What is Polkadot Decoded?

3:00 How does Bit.Country fit into the Polkadot ecosystem? Why is Bit.Country building on Polkadot?

5:14 What are the features of the alpha testnet?How do you create metaverse?

6:47 What does a metaverse look like?

14:41 What do you do inside the metaverse?

20:33 Why would someone want to create a metaverse?

20:57 How will humans will be represented in the metaverse?

25:47 Can I explore without creating a metaverse?

29:13 How do you promote community engagement?

31:44 What are you most excited about?

34:29 Special Message from Chris Carmona

Links to previous episodes:
Metaverse News (Episode 4) https://youtu.be/oAxyzbBJbH4
Metaverse News (Episode 3) https://youtu.be/TrQfrPxdIPo
Metaverse News (Episode 2) https://youtu.be/FXCoqAco7s8
Metaverse News (Episode 1 )https://youtu.be/gfWW_KlDrYY

100 Metaverse Project Competition

In celebration of the Bit.Country Alpha Testnet going public we have launched the 100 Metaverse Project. We hereby invite you and your community to log in to our application, start to build and create in the metaverse project to enter this competition. Invite your community to co-create a metaverse. Be a Pioneer in community connectivity through co-creation on Web3.0. There will be prizes for the first 100 metaverses. Further details about the competition can be found here.

Metaverse.Network Team (By Justin)

  • Implemented and developed Estate and Land Unit features on blockchain.
  • Estate and Land Unit completed integration with UI.
  • Developed Land feature inside Wallet for Land and Estate management.
  • Supported Estate and Land Unit trading on the marketplace.
  • Pioneer Map multi-metaverse protocol — map spot issuance, auctioning and securing the spot.
  • Multiple land block deployment improvement.
  • Improved individual royalty fees calculation in the bundle when auction/buy now success.
  • Implement NFT hard limit, strict minting if hard limit set.
  • Implemented Bug report tool which allows screen capturing, recording while using Bit.Country app, linked directly to the internal Bug management system.
  • Improved loading speed on Global NFT Search.
  • Improved transaction fee and UI logic check before submitting transaction on chain.
  • Improved material campaign unstaking logic.

Bit.Country Metaverse Team (By Shannon)

  • Performance enhancements — greatly reduced GPU usage across a variety of situations
  • Memory use enhancements and load speed — reduced memory usage related to multiplayer and improved load speed in some cases
  • Improved validation related to building in the app, better messages, and clarity. Stop users from trying to submit changes that would fail checks
  • Improved backend behavior related to builds to resolve some edge cases and improve the user experience for users. Prevents users from submitting multiple builds before previous builds have been processed. Improved messaging when modifying land that is listed on the marketplace and more.
  • Reduced default graphical settings for new users, reduced preset quality levels and improved the settings menu. It’s now easier to see what the sliders for render resolution, brightness, and contrast actually mean
  • Improved support for login while already in the world, for cases when you become logged out while building
  • Custom voxel pack support deployed, API and UI to separate blocks into separate packs — packs can have at most 64 blocks (at present), and you can have up to 7 separate packs (not including the default pack, which would be 8 in total)
  • Estate hiding tool — allowing metaverse owners to hide questionable estates from users in case of violation of community terms, will be rolling out in the coming days
  • Improved multiplayer server robustness and related messaging to user
  • Improved UI & UX related to the build menu and tooling. Voxel building allowed from any position as long as it’s within your land, better highlighting experience to show allowed/disallowed actions
  • Fixes to brightness, contrast, and post processes — resolved issues related to settings not applying and failure to load

Bit.Country Tech Lead Team (By Daniel)

  • Implemented more wearables on testnet.
  • Improved responsive UI of Avatar Customizer.
  • Query improvement for retrieving data on the avatar customizer.
  • Create a staging mechanism for the map system to handle the transition of updating the map.
  • Design and implement Pioneer Map UI and UX.
  • Implemented a follow feature on Pioneer map.
  • Implemented a feature to focus the metaverse on the map after you click it.
  • Allow the user to enter specified coordinate into dimension by using the right-click menu and drag and drop the locator into the map.
  • Updated the default size of the metaverse to a maximum of 3600 land units.
  • Improved Pioneer Map drawing performance by implementing a cache system.
  • Improved Pioneer Map performance and scalability by using a queue system.
  • Performance testing and Stress testing on Metaverse map and Pioneer map

Community & Operation

Creative & 3D team

New wearables

New skybox environments

About Metaverse.Network

Metaverse.Network

Metaverse.Network is the blockchain protocol on top of which Bit.Country is built. Designed and developed to support metaverses and related ecosystem projects. Providing an ethereum-compatible smart contract platform and protocol to build metaverse-native experiences.

Create projects to support the platform’s metaverses, or start a new metaverse directly on top of the protocol.

About Bit.Country

Bit.Country is a platform for user-created metaverses and games with opportunities to earn.

Launch your own individualized metaverse for your friends, family or members; with your own sky and dedicated world. Let your community be perpetualized on our metaverse machine, and share in the value created.

Customize your metaverse to match the culture of your community, and let them share in the ownership and governance of your world.

Need more information about Bit.Country Metaverse Network?

Website | Twitter | Medium | LinkedIn | Facebook | Telegram | Discord | Documentation

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