Here are 7 Marketing Tactics for Indie Game Developers with Zero Marketing Budget
1. Post on popular groups and forums such as gaming and game development Facebook groups as well as reddit’s /r/gaming and /r/gamedev. Tell a story with your post. Explain your journey in an honest and authentic way. The last thing you want to do is to jump in with, “PLEASE CHECK OUT MY NEW GAME!” — No one is going to bite, and you’ll probably get hit with the banhammer pretty quickly.
2. Release your trailer and make sure it gets posted on social media accounts in the right way. When it comes to Twitter, make sure to use 2–3 hashtags with every post. When it comes to Instagram, make sure that the call to action is crystal clear (tell them to click the link in your bio). Note that some platforms such as Facebook will penalize you if you link out, so when it comes on making FB posts, upload the actual video file onto FB and make a post on your game’s page, then share that page to relevant groups.
3. If you already have a developer blog, great! Keep it updated. Otherwise, make sure to start a developer blog. With every post, make sure to syndicate it across all major social media channels to drive as much traffic as possible. Even if you don’t have a lot of followers or friends, the backlinks will help.
4. Find a way to email press, YouTubers, and streamers with game keys. You can either do your own research and reach out personally, reach out with a mass email, pay a PR firm to send out the emails for you, or any combination of the above. In my personal experience, the most traction comes from being real and making sure it’s worth your time. For example, if you’re trying to reach out to 100 YouTubers but you have to manually write and send off every single email, that’s going to take way too long and won’t be efficient. However, if you just outsource it entirely to some marketing company, you won’t be nearly as authentic with your marketing. Find a good middle ground.
5. Don’t forget the niche forums. For example, if you’re making a roguelike, don’t forget Facebook groups for roguelikes or reddit’s /r/roguelikes. In addition, make sure to scope out games that are similar to your own game and figure out where they hang out. Then, dive in! When I was working on SanctuaryRPG I would always be on forums related to Diablo and ADOM, participating in the community. After I warmed up with these online groups, dropping a shameless plug here and there isn’t too big of a deal. Remember, always seek to provide value first before asking for anything in return. It’s the best way to go about things.
6. Reach out to other developers with a similar reach and ask them if they’re willing to engage in some kind of cross-promotional activity. This is a great way to leverage an existing audience to your advantage. Remember, for this tactic to work there has to be mutual exchange of value. If you don’t have similar reach, find another way to give them value.
7. Get on Twitter and tweet at YouTube influencers. Tell them about your game’s launch and ask them to cover it. Now, don’t immediately go after Markiplier or Pewdiepie… aim for the 1,000–100,000 subscribers range. Tweet at them and seek to provide value of some kind. A common thing I’ve noticed is telling them that you’ll be glad to give them a bunch of keys to use as a giveaway, but YMMV. I personally have had a lot of success hitting up influencers by Tweeting at them with pure value.
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About The Author
Daniel Doan is the Co-Founder & CGO of Black Shell Media and the developer of SanctuaryRPG and Overture, among dozens of unfinished game prototypes. You can connect with him on Twitter, Facebook, LinkedIn and Instagram.