QUDO in 2021

As the year comes to a close, we’d like to give you a quick rundown of what QUDO was like in 2021.

Diogo Abreu
Block Bastards
4 min readDec 21, 2021

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In January, when everyone was still working from home due to COVID-19, we released the initial version of the QUDO B2B Marketplace, where game developers will be able to hire and manage gaming services directly with service providers. The first service provider to be listed in the QUDO B2B marketplace was LOAD, a company specialized in the research and development of new digital products, but others quickly followed, and we now have 7 different service providers from various areas of business within the gaming industry, such as sound designers, 2D/3D artists, and many more.

We later decided to join the Blockchain Gaming Alliance (BGA) in February, because we not only wanted to be more involved with other companies and individuals who share a common interest in making blockchain gaming easy and accessible to the general public, but also wanted to keep up with the latest news and technological advances in this fast-paced universe known as blockchain.

During February, we also reached our first milestone of the year, which was to have 10 QUDO adherent games accessible in their respective markets for all QUDO players, as mentioned in AIThority.

We announced the newest key feature for game developers, the bug spotting feature, in June, allowing them to get their games properly tested without having to pay for external crowd testing services, as mentioned in European Gaming. This huge update included support for crypto wallets (Anchor and Wombat) as well as a completely redesigned QUDO tokenomics.

We also became Block Producers for the Telos network in June. This means that we are also providing computational power to the network, which is provided by one of the computers delegated to create new blocks in the Telos Blockchain.

Throughout the year, we participated in a wide variety of digital events where we not only had the opportunity to showcase QUDO in various ways, but we also discussed the future of blockchain gaming with various subjects and events, such as the PGC panel discussion about “Game design with NFTs” in July and the CGC panel discussion about “How Blockchain Revolutionizes the Gaming Industry,” in September, both of which included Jona Derks, Co-Founder and Blockchain Strategist of QUDO, as a speaker.

Late October, we also released a completely new QUDO website and doubled our first milestone of achieving 10 games by reaching 20 QUDO adhering games listed in the QUDO games section.

During the Aveiro Tech Week in October, we were invited to showcase QUDO and our own game BLOX on the main stage. The same presentation was broadcast live on twitch for everyone to see.

In November, QUDO was selected to showcase at the Web Summit as part of the Alpha Startups program, where we were able to introduce everyone to our own version of play2earn through QUDO’s reward mechanism, as well as our plans to bring interoperability for Gaming NFTs.

Now, in December, we’ve been working with our advisors to get QUDO ready for the Telos main net launch, while also strengthening our security mechanisms and improving several QUDO features. Along with prepping for the main net launch, we are also preparing for the QUDO token sale, so stay tuned in our community channels to be included in the QUDO whitelisting to obtain access to the token sale, which is set to take place in the first quarter of 2022.

So far, it has been a fantastic year, full of challenges, and we believe that the best is yet to come. We are really thankful to everyone who has already joined us prior to the main net launch, and now is the best time for anyone who is interested in the project. We’re always on the lookout for new and exciting games to list on games.qudo.io, as well as gaming services that our game developers may hire to improve their games.

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