My Crypto Heroes is now the most popular blockchain game

2,700 daily active wallets and counting

Jon Jordan
Blockchain Gaming World
2 min readJul 4, 2019

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It was always a question of ‘when’ not ‘if’, and finally My Crypto Heroes has become the top blockchain game in terms of daily active wallets interacting with a smart contract.

The reason for the contextualization was that while Double Jump’s Ethereum-based RPG has been steadily growing its audience, the previous most popular blockchain game was EOS Knights.

In early March, it was attracting almost 7,000 daily active wallets, although — as ever — it’s important to realise there are significant differences between the behavior of active wallets on Ethereum and EOS.

(Notably it’s easier to run bots on EOS than Ethereum).

As EOS Knights has declined, My Crypto Heroes has grown

Nevertheless, this caveat no longer matters as much as — for reasons unclear — EOS Knights has experienced a strong decline in daily activity since its peak.

When combined with My Crypto Heroes’ growing audience, it was only going to be a question of when the top spot would change.

Devilish details

Yet, as often is the case with data around blockchain games, it is also worth digging into a little more detail about how My Crypto Heroes interacts with Ethereum and how that has influenced its rising activity.

The most obvious thing to note is the massive spike in daily users that occurs in early February 2019.

This happened because Japanese developer Double Jump added a very generous monthly subscription option (costing 0.1 ETH) that anyone serious about playing the game immediately adopted.

Overnight the daily wallet total jumped from under 300 to over 1,300.

My Crypto Heroes’ daily active wallet total exploded when a new subscription model launched

The other significant feature of My Crypto Heroes worth considering is it’s actually a free-to-play game that’s available as a mobile app or via browser. That means the majority of players aren’t logged into any blockchain wallet such as Metamask.

Indeed, one of my many criticisms of the game’s UX is that you have to work really hard to interact with its blockchain elements (but that’s another story — or video).

Hence, while dapp data sites such as

can accurately track the number of wallets interacting with the game’s smart contracts, they don’t track the number of actual players interacting with the game’s centralized components.

Obviously, this total will be higher than the blockchain part meaning that — depending on your definition — the total number of people playing My Crypto Heroes every day is likely closer to 6,000 than 3,000.

Perhaps someone should let Joe Lubin know?

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