Blood Rune
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Blood Rune

Rarity in Blood Rune

Blood Rune is the first NFT Gaming project of its kind: A physical card game that is linked to digital versions on the Blockchain. The number of cards is finite and this property is known as Rarity. Below we will discuss the 5 rarity types for cards: Common, Rare, Epic, Legendary and Mythic. There are 9 Sub-Rarities for Magical Artifacts, which are intelligent and exhibit distinct personalities. Artifacts have reputation known as Prestige: Disciplined, Devoted, Gracious, Honorable, Corrupt, Zealous, Infamous, Brutal and Neutral. Heroes also gain Prestige as a direct result of their actions during gameplay — Prestige serves as both a record of your reputation as well as a record of your deeds — in game mechanic terms, Prestige serves as Experience Points. Game balance is one of our most critical development pillars, so we present for you our Rarity Schedule that drives the scarcity and power of all our gaming assets.

Common cards will be minted in an unlimited release since they are the core cards needed to play Blood Rune. All of the cards in the Core Game Set and the Player’s Set are common cards. They can be identified by the 1 star over the icon and the 1 serif on the side of the card frame. We will also be filling Card Packs and Booster packs with brand new Common cards with new Mentors, Spells, Creatures and Magic Items to fill out and support the 1st Season, ‘Age of Iron’. These new Common Cards will have an average drop rate of 58% but appear only 29% of the time in Epic booster packs, 10% in Legendary Booster Packs, and never in Mythic Packs.

Rare cards will be minted as a limited release and have an average drop rate of 18% but appear 20% of the time in Rare booster packs. No more than 10,000 copies will ever be minted for any given Rare card. They can be identified by the 2 stars over the icon and the 2 serifs on the side of the card frame. Rare cards can enhance your advancement from prestige, but have no effect in the outcome of battle.

Epic cards will be minted as a limited release and have an average drop rate of 9% but appear 25% of the time in Epic booster packs. No more than 5,000 copies will ever be minted for any given Epic card. They can be identified by the 3 stars over the icon and the 3 serifs on the side of the card frame. Epic cards can enhance your advancement from prestige, but have no effect in the outcome of battle.

Legendary cards will be minted as a limited release and have an average drop rate of 2% but appear 30% of the time in Legendary booster packs. No more than 1,000 copies will ever be minted for any given Legendary card. They can be identified by the 4 stars over the icon and the 4 serifs on the side of the card frame. Legendary cards can enhance your advancement from prestige, but have no effect in the outcome of battle. On average you would need to buy $350,000 worth of card packs to find one.

Mythic cards will be minted as a limited release and have an average drop rate of 0.0017% but appear 0.1% of the time in Mythic booster packs. No more than 1 copy will ever be minted for any given Mythic card. They can be identified by the 5 stars over the icon and the 5 serifs on the side of the frame. Mythic cards can enhance your advancement from prestige, but have no effect in the outcome of battle. These cards are the ultimate collectible and should you ever find one, know that it is the only one of it’s kind in the world! On average you would need to buy $1,200,000 worth of card packs to find one.

Artifacts are powerful magical weapons or objects that have been instilled with energy from the very Enigmatic essence of the Universe. Artifacts are essentially unique, intelligent life forms in their own right and often possess centuries of wisdom and the scars of untold battles. Because of their age (or lack of age), Artifacts exhibit Prestige and often have passionate goals of their own — hence, they are very particular of who wields them.

Disciplined Artifacts are most often Arcane in origin. Often crafted as part of some research, they are steeped in centuries of knowledge and deeply rooted in intelligence. Heroes that also possess Discipline wield these Artifacts with greater might than the undisciplined. On average, 9% of all Artifacts are Disciplined. They are symbolized by a bright sapphire.

Devoted Artifacts are most often consecrated by an act of true Faith. Many of these artifacts are gifts from the gods to reward devotion, or they are relics made from the holy remains of ascended devotees. Heroes that also possess Devotion wield these Artifacts with greater might than the unfaithful. On average, 9% of all Artifacts are Devoted. They are symbolized by a bright Topaz.

Gracious Artifacts are Mystic in origin, typically bound to the Aura of a willing ally or astral spirit. They often manifest as an astral warrior, but just as often they are weapons or objects with an Aura trapped within. They are passionate, steadfast and loyal to their master. Heroes that also possess Grace wield these Artifacts with greater might than the unclean. On average, 9% of all Artifacts are Honorable. They are symbolized by a bright ruby.

Honorable Artifacts are Animistic in origin, typically possessed by an ancient spirit that has dutifully endured the gauntlet of battle. They remain true to their oaths and abide by their maker’s will. Heroes that also possess Honor wield these Artifacts with greater might than the unworthy. On average, 9% of all Artifacts are Honorable. They are symbolized by a bright emerald.

Corrupt Artifacts are most often Arcane in origin. Often a magical experiment gone wrong, they are flawed and warped machinations of their makers and probably just as insane. Heroes that also possess Corruptions wield these Artifacts with greater might than those unready to seize opportunity. On average, 9% of all Artifacts are Corrupt. They are symbolized by a dark sapphire.

Zealous Artifacts are consecrated by those Faithful who unconditionally serve wrathful gods. They are typically created to demonstrate the holy supremacy of a god emperor or for the greater glory of a jealous god. Heroes that also possess Zealotry wield these Artifacts with greater might than the unfaithful. On average, 9% of all Artifacts are Zealous. They are symbolized by a dark Topaz.

Infamous Artifacts are Mystic in origin, typically entrapped with the Aura of a living or recently dead victim. They most often manifest as the shambling undead, but just as often they are weapons or objects with souls trapped within them. They are vengeful, angry but bound by the shackles forged by their master. Heroes that also possess Infamy wield these Artifacts with greater might than the uninitiated. On average, 9% of all Artifacts are Infamous. They are symbolized by a dark ruby.

Brutal Artifacts are Animistic in origin, typically possessed by an angry spirit. They are easily recognized by their many battle scars and have often strayed from their oaths. They are vicious, cruel and have often become lost in cynicism. Heroes that also possess Brutality wield these Artifacts with greater might than the weak. On average, 9% of all Artifacts are Brutal. They are symbolized by a dark emerald.

Neutral Artifacts are neither holy nor magical — they possess no evidence of Enigmatic power whatsoever. However, they are powerful, extraordinary masterworks, the secrets of which are not understood by even the finest craftsmen. The techniques used to make them were known only to ancient empires that have long ago vanished. Only a few of the ancient Guilds still have the ability to craft such Artifacts and they guard the secrets of them fiercely. Because of the mundane nature of Neutral Artifacts, any Hero can wield them with equal might. On average, 29% of all Artifacts are Neutral. They are symbolized by a grey pearl.

The Blood Rune Founder’s Token Pre-Sale begins November 20, 2021 12:00 PM PST!! Learn more about the Blood Rune Token Pre-Sale at our website! https://www.bloodrune.com/.