Dreams of flight

Tom Cheesewright
Book of the Future
3 min readJul 30, 2018

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I used to dream about flying. A lot. The dreams were extremely vivid. I knew exactly where I was and when I woke I could still remember the mental trigger for my flight powers. A virtual muscle I had to flex to allow me to lift off from the ground. The disappointment I felt when it didn’t work in the waking world was crushing.

Last week, I flew. Not on a plane, though I did that as well, but on a theme park ride. Actually, it was loosely shaped like an aircraft, albeit one from the last-but-one Century, as apparently stitched together by ‘The Tailor of Ulm’, a man with (ultimately unsuccessful) dreams of flight.

The Hohenflug (and rides like it) is, for me, the best fairground ride in the world. It combines the usual thrills of speed and g-forces, with a measure of control: using two handles you can independently control each wing attached to your seat, allowing you to spin right around, barrel-rolling as you fly through the air. There is even a points system for the most rolls.

Why am I writing about this?

I find myself making two points frequently when talking about the future of digital entertainment. First, that even with our current sophistication in gaming and virtual reality, there is nothing to match the visceral thrill of physical motion. Secondly, the greater the proportion of our experiences that are digital, the more we will crave — and value — those physical experiences. I think we need to consider this more in education, culture and city planning.

I’m seeing more and more exercise trails spring up around urban parks, but these offer little in the way of an adrenaline rush. I wonder if we can’t incorporate more excitement into our cities, not just for kids but for adults — andI don’t mean what might traditionally be termed ‘adult entertainment’.

How about more adult-scale slides, zipwires, and abseils? Can we make the existing attractions — karting, laserquest, indoor snow slopes — more accessible to a wide range of people? Can we introduce kids to these things earlier, giving those who might not get access a taste of a wider range of physical activity? And can we make it more acceptable for adults to just take time out for a dose of adrenaline.

Digital entertainment is cheaper than physical entertainment in many ways. This is what undermines the frequent complaint from conservative commentators about people on benefits having a big TV. Of course they do: one TV provides hours of entertainment for the price of just a few trips out with the family once you factor in travel, food, equipment and all the other costs. If we are to avoid digital entertainment becoming the overwhelming choice, further feeding our current obesity epidemic, we have to ensure that the physical alternatives are not just available, not just accessible, but normal: a core part of our culture.

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Tom Cheesewright
Book of the Future

Applied Futurist creating tools & sharing ideas, online, on stage, on air, in print & in boardrooms