This post is more discussing a curiosity I have than anything else. We have made 30 investments in the virtual reality space now, and one opportunity that continues to come up is something I call “Cloud Graphics.”
A majority of computing is currently done on all devices, whether those be mobile, desktop or HMDs. The problem is that the computing power required to do most of the rendering is more than a cell phone can handle like on the Samsung Gear, but in order to get high quality experiences to mobile, something needs to change, but computing power doesn’t improve fast enough.
Enter Cloud Graphics: The ability to render graphical experiences in the cloud. On a fundamental level all of the math would be done in the cloud so all you would have to do is stream the experiences to the devices. It would allow you to have higher end experiences rendered on a cell phone.
Problems with it:
- Latency from streaming would be high- so it would probably have to be partial computing in the cloud, partial on headset.
This is opportunity to lower the barrier for entry for experiences to run on any headset, it will allow for high quality experiences to run for longer periods of time, and it will probably even improve 2D rendering of images and videos.
I’m not an expert in this field, but we have met with enough companies in this space that I am beginning to believe that computation as a service is going to be a big deal. The way that Box or Dropbox stores information in the cloud, we need something that can compute in a cost effective way.