Leveling Up

You’ve fought monsters, solved problems craftily or maybe like Alexander the Great. No matter, you’ve noticed growth: You’ve been mastering what you knew, getting ready for the next step. And one day, you feel the day has come. So what then?

We need someone to draw the party

The Regular Way

Normally, you’d gain hit points equal to a roll of your hit dice (should be noted on your paper, depends on your class), alternatively you can take half the roll. In both cases, you also add your constitution modifier. For example, if your HD is d8, you can either take a 5 or roll a d8 and get the result. After that, you add your constitution modifier and add the sum to your total hit points.

ze bard

You’d then check your character progress table from player’s handbook, bard included as a sample, and you check if you have the following: Proficiency bonus increase (added to your proficient skills and attack rolls, also used in certain class features), new spells known, new spell levels, new spell slots and finally class features. Then you’d read the relative rules and apply everything at once.

Our Way

Of course, we wouldn’t want it in such a boring (and easy) way! Plus, it doesn’t make sense. How do you wake up one day to all this? How do you figure things you don’t know so easily? Right? Right? Now that you’re convinced, enter the new system: Training.

Basically, there are two parts to leveling. First is the simpler part. This includes proficiency, hit points, spell slots and new spells of existing levels. When you level, check how many of these you have. Add 1 day for each of them. We are only looking at the existence. For example, hitpoints will always be increased. That’s 1 day.If you get more spells known, that’s another day (regardless of how many spells and what level — as long as it’s not a new spell level), that’s another day. If you haven’t gotten new spell slots or proficiency bonus increase, that’s a total of 2 days. This means that you have to spend 2 days spent entirely on personal training (Except sleep, bio-breaks and time to eat, usually two meals most) at the end of which you’ll gain the relevant changes. You can split your training time into groups of days (ie 1 day training, take a break, another day later.) In this case you will get the benefits of the aspect you trained on at the end of that day. But a full day is a must to receive benefits, you can’t split an aspect of training into two days.

The next part is the more complex part. This includes class features and new levels of spells. These work almost the same as above, except they take 1 week per your new level! For example, if a sorcerer who reached level 6 has one new class feature and one new spell level, she would need 6 weeks for each, for a total of 12 week of training. That’s a lot, right? Good news is, if you find a trainer, the time is reduced to 1 day per your new level! How do you find a trainer? That’ll be up to you. But you can use your skills to investigate if there are candidates around. Sometimes, especially as you get more famous, trainers may even come to you! Note that some abilities may require a trainer (as in, you can’t do it on your own at all), or the timing could be different. An especially difficult feature could take a month/level yourself and a week/level with a trainer, for instance. Or maybe, it requires a ritual that always takes a day in material plane, but is conducted in a different plane where it takes a month.

Trainers&Training

We aren’t even done yet! Trainers have pros and cons. A particular trainer may not have time for you, doubling the time required for your training. Another one may work part time, which also doubles the time, but allows you to do other things on the side. Another one could do an intense training where you have to make constitution checks of increased difficulty. An inspiring trainer may even give you a separate inspiration roll until your next level! There are all sorts of trainers so don’t stop looking as soon as you’ve found one. Not to mention, there are limits to how much one can teach: You may outgrow your trainer in time!

Speaking of, in future, you can also train others. You need to be 3 levels higher than them. The training success would depend on some checks during the training.

As for fees, both to level up and to work as a trainer, I’m working on them. A rate per day per level seems to be the most sensible.

Let me know if you have questions!

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Ekrem Atamer
Broblins&Crazy - Rules and Other Relative Things

Gamer, gaming industry wanderer, development and design enthusiast. Current WIP: TBD