This post is a replacement for the About section on the official BudWorks website because this is easier to update and maintain. If you’d like to see the old About page, click here.
While BudWorks is still fairly new, my friends and I have been making projects for a very long time now. This is the history of BudWorks, from the very beginning when I started creating things, to where we are now.
The Early Days (2008–2014)
The reason I’m starting so early is that 2008 is the year that I ended up getting the PlayStation®Eye camera for my birthday. This was the thing that I used to film videos for years, primarily The Dinosaurs and Dinosaur Shorts.
These would be recorded for years to come and got me very interested in film and editing. I started editing them with Movie Maker in around 2009 or 2010 and have been editing various things ever since.
LittleBigPlanet™ 2 released in 2011, making that the year I became more creative than ever. It was a life-changing point for me.
This is where I made a lot of online friends that I would go on to work with for years to come. This was also when Buddy Picks was created, which I co-hosted with a lot of the people I met within the game. Overall, this was one of the huge turning points for us.
BaconHatBuddy/BaconHatBuddy Studios (2014–2018)
In 2014, I uploaded my first Minecraft (PS3) video. As silly as it sounds, this was another huge turning point to where we are now. These videos were the first time I posted something that I had edited on my own to the internet.
I continued to make videos with my LBP2 friends in Minecraft for about 3 years, and although they didn’t get much attention, they were very fun to make and I will always have fond memories of these.
In 2018, I stopped Minecraft and rebranded the channel as BaconHatBuddy Studios. I did this so that I could focus on making content like games, animation, and music.
Although I was only able to accomplish music, I did also form a Splatoon 2 team on the side: Sting Ray. This is where I’ve met a new whole group of internet friends. I also made several videos for the Sting Ray channel at this time.
2019 has been a HUGE year for us at BudWorks. We’ve branched out into 6 major creative outlets that we’re happy with; Media, Games, Music, Classics, Store, and Blog. We’ve managed to make Sting Ray into more than just a Splatoon 2 team. We’ve started development on multiple large-scale projects.
As you can see, even after 11 years, one thing has kept us motivated. Creativity. That’s the driving force here at BudWorks, and it will be for years to come.
This is BudWorks.
We’re going to make sure that 2020 is just as good, if not better than this year. Stay tuned.