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Building the Metaverse
The business, technology and culture of games, virtual worlds, and realities
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The Metaverse Canon
What We Talk About When We Talk About the Metaverse
What We Talk About When We Talk About the Metaverse
Decentralization means the metaverse will be weirder, different and even more amazing than we originally imagined.
Jon Radoff
Feb 25, 2021
Game Economics, Part 1: The Attention Economy
Game Economics, Part 1: The Attention Economy
Every year there are new forms of fun, new engagement methods, and inventive ways of generating revenue from digital games. Virtually all…
Jon Radoff
Mar 3, 2021
Game Economics, Part 2: Digital Collectibles and NFTs
Game Economics, Part 2: Digital Collectibles and NFTs
A new class of digital collectibles enabled by Non-Fungible Token (NFT) technology has opened up an exciting new opportunity for game…
Jon Radoff
Mar 4, 2021
Game Economics, Part 3: Free-to-Play Games
Game Economics, Part 3: Free-to-Play Games
This article is about why f2p games work and how you can use this information to add systems to a game to boost performance.
Jon Radoff
Apr 30, 2021
Market Map of the Metaverse
Market Map of the Metaverse
In my article on the value-chain of the metaverse, I described the seven layers of the ecosystem. In this article I’m going to focus-in on…
Jon Radoff
Apr 13, 2021
Evolution of the Creator Economy
Evolution of the Creator Economy
The “creator economy” is about unleashing creativity — enabling anyone to earn a living or build a business around an audience…
Jon Radoff
May 7, 2021
9 Megatrends Shaping the Metaverse
9 Megatrends Shaping the Metaverse
In this article, I identify 9 megatrends — exponential shifts that are already underway on a global scale — and how they will shape the…
Jon Radoff
May 19, 2021
The Experiences of the Metaverse
The Experiences of the Metaverse
In previous articles I’ve shared the structure of the metaverse in terms of market dynamics, the companies that occupy the metaverse value…
Jon Radoff
May 27, 2021
Building the Metaverse Megadeck
Building the Metaverse Megadeck
I compiled a lot of the prescriptions, observations and vision for the metaverse that I’ve written over the last few months and compiled it…
Jon Radoff
Jun 3, 2021
Latest Stories
Market Map: Generative AI for Virtual Worlds
Market Map: Generative AI for Virtual Worlds
Soon, we’ll speak entire universes into existence: read about the market of companies working on generative AI for virtual worlds and…
Jon Radoff
Feb 2
Five Levels of Generative AI for Games
Five Levels of Generative AI for Games
Framework for how generative technology and its precursors affect games— as well as game studios, players, modders and game loops.
Jon Radoff
Jan 25
The Direct from Imagination Era Has Begun
The Direct from Imagination Era Has Begun
Generative AI, virtual worlds, parallel compute and compositional frameworks will transcend the holodeck from Star Trek.
Jon Radoff
Jan 18
The Work of Art in the Age of Generative AI
The Work of Art in the Age of Generative AI
A pragmatic view into the reality of AI-generated art and how it will disrupt creative industries — and what artists &creators need to…
Jon Radoff
Dec 19, 2022
Creating a Text Adventure Game with ChatG
Creating a Text Adventure Game with ChatG
ChatGPT is not simply a chatbot — it can imagine entire virtual worlds using the power of its arge language model (LLM). Using it, I…
Jon Radoff
Dec 4, 2022
The AI Takeover: Human-Machine Storytelling
The AI Takeover: Human-Machine Storytelling
A collaboration between a human, GPT-3 and Midjourney — an experiment in computational creativity, nonlinear narrative and art
Jon Radoff
Dec 3, 2022
Computational Creativity
Computational Creativity
Within a decade, an independent developer, working alone, will create a game with the size, scope and artistry of Elden Ring.
Jon Radoff
May 9, 2022
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