Ulysses: Moving Forward

Marcus Fehn
Dec 8, 2017 · 8 min read

The List

There are currently five design guidelines for Ulysses:

  1. Reduce redundancies
  2. Improve existing interactions
  3. Add new features
  4. Innovate

Staying on Top of Apple’s Releases

Apple is currently releasing OS & device updates at a blistering pace, and the adoption rate of these new releases is simply staggering. Making Ulysses feel at home on Apple’s stuff is a top priority, and lagging behind in this regard is not an option.

Reducing Redundancies

There’s a certain catch-22 when adding features to Ulysses, and that has to do with our “minimal” approach over new and important features: How do you keep adding without bloating? How do you keep it simple while adding power? How do you change things while keeping the basics intact? Ulysses has grown quite a lot over the past few years, and while we certainly managed to keep bloat and version-shock to a minimum, some cracks started to show.

Improving, Adding, Innovating

Since Ulysses is an evolving product, we are always looking at fine-tuning what we already have, regardless of more fundamental changes in the background. And obviously, we are also looking at adding new features whenever we see fit, or because they are on our rather long backlog.

One Step at a Time

We are now in the lucky situation to have completed our switch to subscription. Our subscribers are the ones that will keep us running, and so we are no longer hard-pressed to release monster updates to gather attention and grow our user base. We can instead add constantly, improve steadily, and even iterate more easily — our focus has shifted from future users to current users, after all.

What’s Next?

We have been asked to deliver some sort of road map, and while I can’t offer a definite outlook (because things change, you know), I can at least tell you what we’re working on right now.

Building Ulysses

A collection of thoughts and stories about app development, interface design, and the joys and hardships of going indie.

Marcus Fehn

Written by

Co-founder of the Soulmen, designer @ulyssesapp

Building Ulysses

A collection of thoughts and stories about app development, interface design, and the joys and hardships of going indie.