BCZ’17 rules are totally standard
There is nothing special about this year’s rules.
Bring your own controller, buttoncheck properly, don’t pause, win 2/3 games, Top 8 is 3/5, Marvel is 3/5 all the way.
Fancy details? Here you go:
- All macros available via the in-game controller configuration menu allowed. Hardware programmable input, rapid-fire and other hardware assisted mechanisms are strictly forbidden.
- Pausing the game at any time during the fight will force you to forfeit the round (inevitable death rule applies).
- Interrupting an other game due to careless manipulation with your wireless controller will lead to the said player’s disqualification or to autoforfeit of their next game or, in an extreme case, the player will be forced to leave the tournament grounds. Players whose game was paused will continue from the moment where they where interrupted.
- Every player is obligated to provide their own controller for the games played on all systems. Legacy controllers are allowed, any converters are the sole responsibility of the player using them.
- Before every set played on a PS4, players are obligated to delete all unused wireless controllers from the console. If failing to do so results in the game being paused mid-match, it is their own fault with no binding consequences for anyone.
- If the players do not agree on a stage within 15 seconds, the stage shall be selected at random.
- The winner of a match is not permitted to change characters.
Street Fighter V
Game Version: PS4
Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games, 99 Seconds per round
Top 8 competitors will play 3/5 Games.
Guilty Gear Xrd -REVELATOR-
Game Version: JPN/US/EU PS4
Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games, 99 Seconds
Top 8 competitors will play 3/5 Games.
Off-stream matches may be played on a PS3, given an unanimous agreement of both competitors is provided.
Ultimate Marvel vs. Capcom 3
Game Version: PS4
Game Settings: Versus Mode, 3/5 Games, 99 Seconds per round
When both players are at the game console, they must come to an agreement as to which side of the machine they will play on (i.e. who will sit on 1p and who will sit on 2p)
If an agreement cannot be reached, a coin-flip shall determine who gets to pick their side.
There are 2 methods for choosing characters. Standard Selection and Blind Pick. Unless either player explicitly asks for the Blind Pick, it should be understood that the Standard Selection method is being used. If the players will not be able to select their Characters due to both of them waiting for the other player to choose first, the judge is permitted to apply Blind picking.
Standard Selection: Both players choose their characters whenever they want, i.e. free for all. Players pick who they want and start the match.
Once one player chooses a character, neither one of them is allowed to request a Blind Pick.
Blind Pick: Either player must explicitly ask for the Blind Pick before either player chooses a character, or it may be forced as a Judge decision.
When a player requests the Blind Pick, the player on the left side (1p) decides which characters and variations they will choose and whispers his selection to the Judge. The Judge then signals the player on the right (2p) to pick his characters and variations.
Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
Playing the Match
The Match is over when either player wins the required number of games. Once a player has won the required number of games, the winner of the Match should report the result to the Judge.
The player who lost the last Game has the option of switching sides (1p vs 2p) for the next Game. The player who lost the last Game is allowed to choose whatever characters, character variation, or character order he desires.
Neither of these rules apply to player who won the last Game.
Reporting Rule Violations
It is the responsibility of the players in the Match to make sure all Rules are followed and report possible Rule breakings to a Judge immediately.
ALL non-gameplay rule violations must be reported to a Judge before the Game starts (e.g. the winner switching the characters after winning one Game in a Match).
Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
Reporting Equipment Failure
In the event of an equipment failure, they player has the option to stop the Game in progress to obtain a replacement. If a Game is stopped in progress, the reporting player must forfeit the current round.
New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit the Match.
Once the replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an unfair advantage by doing so (e.g. charging an abundance of super meter), they must forfeit the Game.
A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given ample time to configure his buttons before the next Game begins.
- Any tournament players that are not present when their match is called for, without giving a valid reason for not being present, will have a period of five (5) minutes to report to their station with the required equipment. After the period has expired, you will be forced to forfeit your Match. This is a ZERO TOLERANCE policy.
- There will be no ties in any tournament.
- Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win.
- Anyone visibly intoxicated or otherwise obviously under the influence of psychotropic substances will be immediately disqualified from the tournament and may be banned from further entering the tournament venue.
- In the case when Czech and English rulesets differ, English ruling and/or wording takes precedence.