Making a RTS game #25: Implementing behaviour trees for our units 3/3 (Unity/C#)
Today, let’s finish implementing the AI for our units using behaviour trees!
⬅️ Tutorial #24: Implementing behaviour trees for our units 2/3| TOC | Tutorial #26: Levelling up our units! 1/2 ➡️
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🚀 Find the code of this tutorial series on my Github!