Making a RTS game #30: Refactoring our save/load system with binary serialisation 1/2 (Unity/C#)
Let’s keep working on our RTS and refactor our serialisation process to better protect our data!
⬅️ Tutorial #29: Improving our players system| TOC | Tutorial #31: Refactoring our save/load system with binary serialisation 2/2 ➡️
📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!